Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does Slashing/Piercing/Bludgeoning even matter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 7958272" data-attributes="member: 93670"><p>There is almost no mechanical difference between damage types. Piercing is needed for sneak attack & there are a number of monsters you could probably count on one hand with fingers left over that have some special reaction/treatment of a particular damage type... Other than that, the only meaningful damage type split is nonmagical Bludgeoning, Piercing, & Slashing vrs <em>magical</em> Bludgeoning, Piercing, & Slashing. That boneheaded design choice was a big blow to 5e.</p><p></p><p>In past editions you had things like a lot of creatures that had dr5/$damageType or dr5/+1 meaning that the first 5 points of any attack you make with a different damage type or weapon that was not at least +1 were nullified so a player would need to weigh the tradeoffs of using their +3 slashing sword of awesome vrs a zombie* with dr5/slash or pull out their not so nice backup slashing weapon (maybe someone's old slash/pierce +1 dagger vrs a greatsword). That had he added benefit of changing how elemental weapons functioned so if Alice had a +1 hevy mace with 1d6 elemental damage attached to it might deal 1d8 bludgeoning <em>and</em> 1d6 fire. That was great at dealing with trash & mook type baddies & remained a good option even if the d8 was subtracting 5 points every attack but against a high AC target Bob with his +3 dagger who was just good at dealing with trash/mook baddies is great at dealing with high AC types. Meanwhile in 5e that flaming mace does 1d8+1 magical bludgeoning and 1d6 fire against everything and is better than bob's +3 dagger in nearly every way against virtually every creature.</p><p></p><p></p><p>Also going in favor of bob's 3.5 dagger is that alice did double damage on a crit & only got a crit on a 20 while bob did doube on a crit if he rolled a 19 or 20. Chuck by contrast might have a rapier or scimitar that does 1d6 damage, crits for double, but crits on an 18-20. Dave's battleaxe i 1d8 & he's really feeling awesome when he rolls a 20 for3x damage & Dave's Heavy pick that does 1d6 crits on a 20 & does 4x crit damage. Those are examples from <a href="https://www.d20srd.org/srd/equipment/weapons.htm#tableWeapons" target="_blank">3.5's weapons</a> allowed different subjective qualities to make a really magic weapon not as good or differently good than some other magical weapon where in 5e one is objecively better than the other in all ways or entirely unsuitable to someone (ie not heavy, not light, one/two handed rather than two/one handed). 4e <a href="http://hastur.net/wiki/Weapons_(4E)" target="_blank">weapons </a> also had some of those subjective qualities but the systems are so different that it's more difficult to make simple comparisons</p><p></p><p>*just an example</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7958272, member: 93670"] There is almost no mechanical difference between damage types. Piercing is needed for sneak attack & there are a number of monsters you could probably count on one hand with fingers left over that have some special reaction/treatment of a particular damage type... Other than that, the only meaningful damage type split is nonmagical Bludgeoning, Piercing, & Slashing vrs [I]magical[/I] Bludgeoning, Piercing, & Slashing. That boneheaded design choice was a big blow to 5e. In past editions you had things like a lot of creatures that had dr5/$damageType or dr5/+1 meaning that the first 5 points of any attack you make with a different damage type or weapon that was not at least +1 were nullified so a player would need to weigh the tradeoffs of using their +3 slashing sword of awesome vrs a zombie* with dr5/slash or pull out their not so nice backup slashing weapon (maybe someone's old slash/pierce +1 dagger vrs a greatsword). That had he added benefit of changing how elemental weapons functioned so if Alice had a +1 hevy mace with 1d6 elemental damage attached to it might deal 1d8 bludgeoning [I]and[/I] 1d6 fire. That was great at dealing with trash & mook type baddies & remained a good option even if the d8 was subtracting 5 points every attack but against a high AC target Bob with his +3 dagger who was just good at dealing with trash/mook baddies is great at dealing with high AC types. Meanwhile in 5e that flaming mace does 1d8+1 magical bludgeoning and 1d6 fire against everything and is better than bob's +3 dagger in nearly every way against virtually every creature. Also going in favor of bob's 3.5 dagger is that alice did double damage on a crit & only got a crit on a 20 while bob did doube on a crit if he rolled a 19 or 20. Chuck by contrast might have a rapier or scimitar that does 1d6 damage, crits for double, but crits on an 18-20. Dave's battleaxe i 1d8 & he's really feeling awesome when he rolls a 20 for3x damage & Dave's Heavy pick that does 1d6 crits on a 20 & does 4x crit damage. Those are examples from [URL='https://www.d20srd.org/srd/equipment/weapons.htm#tableWeapons']3.5's weapons[/URL] allowed different subjective qualities to make a really magic weapon not as good or differently good than some other magical weapon where in 5e one is objecively better than the other in all ways or entirely unsuitable to someone (ie not heavy, not light, one/two handed rather than two/one handed). 4e [URL='http://hastur.net/wiki/Weapons_(4E)']weapons [/URL] also had some of those subjective qualities but the systems are so different that it's more difficult to make simple comparisons *just an example [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does Slashing/Piercing/Bludgeoning even matter?
Top