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Does social standing have a place in your game?
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<blockquote data-quote="mhacdebhandia" data-source="post: 3647831" data-attributes="member: 18832"><p>I would say that social standing will matter in the Savage Tide campaign I'm running in Eberron. I have three PCs connected to two dragonmarked houses, and I intend to play upon their backgrounds even though most of the action of the adventure path takes place very far from the social scene of Khorvaire.</p><p></p><p></p><p>I'm the sort of player who favours beginning each game with a very rough sketch of his character's backstory, and filling in details as the game goes on.</p><p></p><p></p><p>In my Savage Tide game, I didn't require any of the PCs who declared they were part of a dragonmarked house to take the Favoured In House feat or the appropriate dragonmark. One of the three is playing a dragonmarked heir of House Orien, but that's because he and another player wanted to play brothers: one of whom was dragonmarked, magically talented, and favoured by their parents, the other being unmarked, overlooked, and in self-imposed exile working as a mercenary. The other is an unmarked member of House Cannith, but doesn't have any real connections to the house because all of her allies died in Cyre on the Day of Mourning.</p><p></p><p>[sblock]Well, actually, she's a changeling artificer <strong>impersonating</strong> an unmarked member of the house, but same difference: Favoured In House wouldn't work for the character, and she's not getting much out of her claim in any case due to the dragonmarked houses' absence from Sasserine.[/sblock]</p><p></p><p></p><p>I haven't for my game. In other games where backgrounds and/or social status were important, it hasn't been the case either. I played one d20 <em>Wheel of Time</em> game where my character, a former cavalry soldier, ended up romantically involved with the ruler of a small realm on the edge of civilisation, but the only mechanical benefits he gained from that were in the form of an excellent horse and heirloom arms and armour; we had more mechanical benefits in that game from our involvement with the world-shaping prophecy.</p><p></p><p></p><p>I've never wanted to. I suppose that, if I had a player who wanted to play someone that elevated in the world, I would try to tailor the game to accomodate that specifically. To use Eberron as an example again: one character's a prince or princess of Breland, another is a member of the King's Dark Lanterns, another might be a favoured heir of a dragonmarked house, another could be a decorated war hero, <em>et cetera</em>.</p><p></p><p>On the other hand, the people I play with probably wouldn't have much of a problem setting up one PC as vastly more socially important than the others - so a prince or princess out adventuring with their bodyguards, childhood friends, advisors, and so on.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3647831, member: 18832"] I would say that social standing will matter in the Savage Tide campaign I'm running in Eberron. I have three PCs connected to two dragonmarked houses, and I intend to play upon their backgrounds even though most of the action of the adventure path takes place very far from the social scene of Khorvaire. I'm the sort of player who favours beginning each game with a very rough sketch of his character's backstory, and filling in details as the game goes on. In my Savage Tide game, I didn't require any of the PCs who declared they were part of a dragonmarked house to take the Favoured In House feat or the appropriate dragonmark. One of the three is playing a dragonmarked heir of House Orien, but that's because he and another player wanted to play brothers: one of whom was dragonmarked, magically talented, and favoured by their parents, the other being unmarked, overlooked, and in self-imposed exile working as a mercenary. The other is an unmarked member of House Cannith, but doesn't have any real connections to the house because all of her allies died in Cyre on the Day of Mourning. [sblock]Well, actually, she's a changeling artificer [b]impersonating[/b] an unmarked member of the house, but same difference: Favoured In House wouldn't work for the character, and she's not getting much out of her claim in any case due to the dragonmarked houses' absence from Sasserine.[/sblock] I haven't for my game. In other games where backgrounds and/or social status were important, it hasn't been the case either. I played one d20 [i]Wheel of Time[/i] game where my character, a former cavalry soldier, ended up romantically involved with the ruler of a small realm on the edge of civilisation, but the only mechanical benefits he gained from that were in the form of an excellent horse and heirloom arms and armour; we had more mechanical benefits in that game from our involvement with the world-shaping prophecy. I've never wanted to. I suppose that, if I had a player who wanted to play someone that elevated in the world, I would try to tailor the game to accomodate that specifically. To use Eberron as an example again: one character's a prince or princess of Breland, another is a member of the King's Dark Lanterns, another might be a favoured heir of a dragonmarked house, another could be a decorated war hero, [i]et cetera[/i]. On the other hand, the people I play with probably wouldn't have much of a problem setting up one PC as vastly more socially important than the others - so a prince or princess out adventuring with their bodyguards, childhood friends, advisors, and so on. [/QUOTE]
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