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Does social standing have a place in your game?
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<blockquote data-quote="kigmatzomat" data-source="post: 3653553" data-attributes="member: 9254"><p>Yes. But generally it doesn't kick in until higher levels when the party has some contacts beyond the weaponsmith and the inn keep. One of the "treasures" I grant people in game ranks, titles, and special privileges. After saving a town from sentient weeds they were exempted from taxes in the Lord's lands. Later they were made officers in the military, which includes a small stipend, and gives them authority. With successive accomplishments they were granted lands, the right to build fortifications, and are currently the equivalent of colonels serving in the King's division. </p><p></p><p>The flip side to the coin is that if they use their titles and ranks, they will come to the attention of the local Lord. Maybe they'll just want to talk but maybe there's something to hide. Villains assume that if a hero knocks on their door that the hero has come to take them down, not ask directions to the next village. </p><p></p><p></p><p></p><p></p><p>Mine are generally a typed page or three. I generally don't recommend people go too detailed on their own characters until they have a chance to play them in the setting and get a good feel for their place in the world. </p><p></p><p></p><p></p><p>I start the characters out at the same general level, which may mean the half-orc is regarded fondly locally while the paladin is considered something of a nuisance. I'll let anything go, within reason, but the net result is the party starts on an even keel. </p><p></p><p></p><p></p><p></p><p>I don't and neither does anyone I know. Either you can make your concept by the rules or you can be a junior apprentice who hasn't quite got there yet. </p><p></p><p></p><p></p><p>Being the DM mostly, I'd say no. Mainly because my players wouldn't want to deal with what I would put them through. They have learned that any request for power I grant will wind up being a Faustian bargain. Go as the dragon disciple IMC. </p><p></p><p>None of my DMs would let me play a prince due to the risk of my actually playing a prince correctly. Fear a noble who has a plan.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3653553, member: 9254"] Yes. But generally it doesn't kick in until higher levels when the party has some contacts beyond the weaponsmith and the inn keep. One of the "treasures" I grant people in game ranks, titles, and special privileges. After saving a town from sentient weeds they were exempted from taxes in the Lord's lands. Later they were made officers in the military, which includes a small stipend, and gives them authority. With successive accomplishments they were granted lands, the right to build fortifications, and are currently the equivalent of colonels serving in the King's division. The flip side to the coin is that if they use their titles and ranks, they will come to the attention of the local Lord. Maybe they'll just want to talk but maybe there's something to hide. Villains assume that if a hero knocks on their door that the hero has come to take them down, not ask directions to the next village. Mine are generally a typed page or three. I generally don't recommend people go too detailed on their own characters until they have a chance to play them in the setting and get a good feel for their place in the world. I start the characters out at the same general level, which may mean the half-orc is regarded fondly locally while the paladin is considered something of a nuisance. I'll let anything go, within reason, but the net result is the party starts on an even keel. I don't and neither does anyone I know. Either you can make your concept by the rules or you can be a junior apprentice who hasn't quite got there yet. Being the DM mostly, I'd say no. Mainly because my players wouldn't want to deal with what I would put them through. They have learned that any request for power I grant will wind up being a Faustian bargain. Go as the dragon disciple IMC. None of my DMs would let me play a prince due to the risk of my actually playing a prince correctly. Fear a noble who has a plan. [/QUOTE]
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