Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does someone making a Spot check blow your hiding for everyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1341072" data-attributes="member: 2629"><p>What you may want to consider is that it is harder to sneak past an entire crowd than just 1 person. Thus, I decided to make a <strong>house rule</strong> to cover the issue of sneaking past a group.</p><p></p><p>Even when the guards are taking 10 (casual guarding, no stress), they should get a bonus for a group acting together. I calculated the average highest roll for 2 rolls of d20s would be 13.825. NOt wanting to repeat the math, I rolled 3d20s 50 times and received an average on the highest die of a little below 16. When repeated for four dice, I had an average slightly above 16. </p><p></p><p>Based loosely upon my results, I decided that when groups of similar skilled beings make spot (or listen) checks and take 10 on that check, I give them bonuses as follows:</p><p></p><p>2 spotters: +4 (take 14)</p><p>3 or 4 spotters: +6 (take 16)</p><p>5 to 8 spotters: +7 (take 17)</p><p>9 to 20 spotters: +8 (take 18)</p><p>21 to 40 spotters: +9 (take 19)</p><p>more than 40 spotters: +10 (take 20 - the maximum bonus)</p><p></p><p>If there is a few creatures with a higher spot roll amongst a larger crowd of rabble, I'll always roll a spot roll for those special beings. If the crowd has a bunch of different spot scores, I only look at the subgroups with the highest spot scores and assume that the others give no real advantage - something that the math proves true if there is a significant difference between the effective spot skills (more than a point or two).</p><p></p><p>This type of thing saves a lot of time, though it does create some problems. You need to account for distance and distraction penalties, so you often must break down a larger group of similar beings into multiple groups of beings with different effective skill scores - which usually results in you only caring about the group closest to the target (that all share a similar distance to the target ... something around a 20 foot difference in their distance from the target).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1341072, member: 2629"] What you may want to consider is that it is harder to sneak past an entire crowd than just 1 person. Thus, I decided to make a [b]house rule[/b] to cover the issue of sneaking past a group. Even when the guards are taking 10 (casual guarding, no stress), they should get a bonus for a group acting together. I calculated the average highest roll for 2 rolls of d20s would be 13.825. NOt wanting to repeat the math, I rolled 3d20s 50 times and received an average on the highest die of a little below 16. When repeated for four dice, I had an average slightly above 16. Based loosely upon my results, I decided that when groups of similar skilled beings make spot (or listen) checks and take 10 on that check, I give them bonuses as follows: 2 spotters: +4 (take 14) 3 or 4 spotters: +6 (take 16) 5 to 8 spotters: +7 (take 17) 9 to 20 spotters: +8 (take 18) 21 to 40 spotters: +9 (take 19) more than 40 spotters: +10 (take 20 - the maximum bonus) If there is a few creatures with a higher spot roll amongst a larger crowd of rabble, I'll always roll a spot roll for those special beings. If the crowd has a bunch of different spot scores, I only look at the subgroups with the highest spot scores and assume that the others give no real advantage - something that the math proves true if there is a significant difference between the effective spot skills (more than a point or two). This type of thing saves a lot of time, though it does create some problems. You need to account for distance and distraction penalties, so you often must break down a larger group of similar beings into multiple groups of beings with different effective skill scores - which usually results in you only caring about the group closest to the target (that all share a similar distance to the target ... something around a 20 foot difference in their distance from the target). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does someone making a Spot check blow your hiding for everyone?
Top