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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does SR protect your Mirror Images?
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<blockquote data-quote="KarinsDad" data-source="post: 2158686" data-attributes="member: 2011"><p>I have tried it. A lot. I think your assumption here is both lame and insulting.</p><p></p><p></p><p></p><p>A 10th level Wizard with a Con of 14 has an average of 47 hit points. Doing about 40 points of damage to him will seriously inconvenience him. Even with a Con boost item, he is seriously injured (over half damaged) or unconscious and will definitely be dead in round two unless he does something serious.</p><p></p><p>On the other hand, the PCs have slightly damaged some of the 4 NPCs. The NPCs have seriously damaged the PC Wizard. Combat almost never ends in a single round and often take 4+ rounds to resolve. That is plenty of time to snuff the Wizard.</p><p></p><p>In round two, the PC Wizard is either dying or fleeing or crying for the PC Cleric to heal him and the Cleric will have a hard time targeting the actual Wizard (Mirror Image works just as well against Cure and Heal spells as against any other targeted spell). You should minimally make it that the Wizard has to Ready an action to touch the Cleric as opposed to the other way around, otherwise, the Cleric has to choose from an image to touch the Wizard. This wastes time for both the Wizard and the Cleric.</p><p></p><p>And after round two, it could very well be 4 NPCs on 3 PCs.</p><p></p><p>Guess who will win the majority of the time in a 4 on 3 situation?</p><p></p><p>Thanks for proving my point for me.</p><p></p><p></p><p>Wizards cannot stand up to concentrated firepower and at 10th level, a single Fireball by the NPC Wizard and a single Flame Stike by the NPC Cleric can spell the end of PC Wizard in round one.</p><p></p><p>Also, the only thing that PC Wizard did in round one was cast Mirror Image unless the PCs surprised the NPCs.</p><p></p><p>So that means 4 NPC attacks versus 3 PC attacks in round one.</p><p></p><p></p><p>Your philosophy is totally incorrect unless you are in a situation where the enemies only have melee and ranged attacks and not many of them per round. But, if they have area affect spells and three or more ranged attacks per round, the Wizard is in trouble.</p><p></p><p></p><p></p><p>It is hard for you because you are not approaching it correctly.</p><p></p><p>Do me a favor.</p><p></p><p>Run 3 combats with slightly inferior but intelligent foes with some area affect spells and several ranged attacks per round over the next few game sessions and the moment the PC Wizard casts Mirror Image, have the NPCs hit him with everything they got.</p><p></p><p>Remember to not allow the Cleric to easily heal the Wizard unless the Wizard either Delays or Readies an action to help.</p><p></p><p>And remember that once they find out who the Wizard is, he cannot merge back with his images until his movement on his next action, so anyone observing the first missile hit will know who to target.</p><p></p><p>I predict that after the three combats, the player of the PC Wizard will be whining that you are picking on him for some reason. That is, if he survives. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Mirror Image is a two edged sword. One the DM should take advantage of.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2158686, member: 2011"] I have tried it. A lot. I think your assumption here is both lame and insulting. A 10th level Wizard with a Con of 14 has an average of 47 hit points. Doing about 40 points of damage to him will seriously inconvenience him. Even with a Con boost item, he is seriously injured (over half damaged) or unconscious and will definitely be dead in round two unless he does something serious. On the other hand, the PCs have slightly damaged some of the 4 NPCs. The NPCs have seriously damaged the PC Wizard. Combat almost never ends in a single round and often take 4+ rounds to resolve. That is plenty of time to snuff the Wizard. In round two, the PC Wizard is either dying or fleeing or crying for the PC Cleric to heal him and the Cleric will have a hard time targeting the actual Wizard (Mirror Image works just as well against Cure and Heal spells as against any other targeted spell). You should minimally make it that the Wizard has to Ready an action to touch the Cleric as opposed to the other way around, otherwise, the Cleric has to choose from an image to touch the Wizard. This wastes time for both the Wizard and the Cleric. And after round two, it could very well be 4 NPCs on 3 PCs. Guess who will win the majority of the time in a 4 on 3 situation? Thanks for proving my point for me. Wizards cannot stand up to concentrated firepower and at 10th level, a single Fireball by the NPC Wizard and a single Flame Stike by the NPC Cleric can spell the end of PC Wizard in round one. Also, the only thing that PC Wizard did in round one was cast Mirror Image unless the PCs surprised the NPCs. So that means 4 NPC attacks versus 3 PC attacks in round one. Your philosophy is totally incorrect unless you are in a situation where the enemies only have melee and ranged attacks and not many of them per round. But, if they have area affect spells and three or more ranged attacks per round, the Wizard is in trouble. It is hard for you because you are not approaching it correctly. Do me a favor. Run 3 combats with slightly inferior but intelligent foes with some area affect spells and several ranged attacks per round over the next few game sessions and the moment the PC Wizard casts Mirror Image, have the NPCs hit him with everything they got. Remember to not allow the Cleric to easily heal the Wizard unless the Wizard either Delays or Readies an action to help. And remember that once they find out who the Wizard is, he cannot merge back with his images until his movement on his next action, so anyone observing the first missile hit will know who to target. I predict that after the three combats, the player of the PC Wizard will be whining that you are picking on him for some reason. That is, if he survives. ;) Mirror Image is a two edged sword. One the DM should take advantage of. [/QUOTE]
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Does SR protect your Mirror Images?
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