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Does the Artificer Suck?
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<blockquote data-quote="tetrasodium" data-source="post: 8173684" data-attributes="member: 93670"><p>the level 10 part is the artificer's biggest problem. Being a half caster instead of 2/3 or full caster means that your leveled spells will generally be equaled or exceeded by your cantrips (which is <em>really</em> bad for a caster). The artilerist is very good in the role of "I cas<em>t(or continue concentrating on)</em> web and pulse my temphp turret" but for damage it doesn't really open up as a <em>meaningful</em> choice till 15 when it can pull out a second cannon. Stick a warlock monk & other short rest classes in a group with to say "lets take a short rest" over & over again to remind the artilerist looking at their leveled cantip equivalent spells that they personally are really only benefitting from it by getting to expend another spell slot to recover the turret that just melted while the warlock recovered his nova capability.</p><p></p><p>In general it has some strong points, but as a whole the experience of playing one is largely going to be shining a spotlight on how too many areas it should either excel or at least stand respectably with others are hindered by the same fears of letting casters be good at being casters even more so than other casters as 1/2 casters</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8173684, member: 93670"] the level 10 part is the artificer's biggest problem. Being a half caster instead of 2/3 or full caster means that your leveled spells will generally be equaled or exceeded by your cantrips (which is [I]really[/I] bad for a caster). The artilerist is very good in the role of "I cas[I]t(or continue concentrating on)[/I] web and pulse my temphp turret" but for damage it doesn't really open up as a [I]meaningful[/I] choice till 15 when it can pull out a second cannon. Stick a warlock monk & other short rest classes in a group with to say "lets take a short rest" over & over again to remind the artilerist looking at their leveled cantip equivalent spells that they personally are really only benefitting from it by getting to expend another spell slot to recover the turret that just melted while the warlock recovered his nova capability. In general it has some strong points, but as a whole the experience of playing one is largely going to be shining a spotlight on how too many areas it should either excel or at least stand respectably with others are hindered by the same fears of letting casters be good at being casters even more so than other casters as 1/2 casters [/QUOTE]
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