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*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="tetrasodium" data-source="post: 8174028" data-attributes="member: 93670"><p>Its pretty standard for the fighter to expe t y have a magic weapon by level 5 or do give or take and if the artificer is providing that there are decent odds they just used a class feature to prevent that from happening or don't need to till 10 at which point they can never provide another improvement even if the game goes to 20. In most of wotc's Hc adventures the fighter probably is getting an artifact or very rare weapon rather than a boring +2 weapon rather than a rare +2 weapon. The slow pace of access to a limited pool stuff laden with filler and right budget for using infusions gets to be an extremely obvious and frustrating weakness in something artificer sacrifices being a full coaster like warlock bard and others to gain.so; ever time the weaknesses of they see the downsides of being a half coaster or getting spells designed to go unused so much later those frustrations get another long on the fire. When a class makes real sacrifices to get something ot needs to be good at that thing not just functional capable of checking a thematic box.</p><p>Also because thieves tools tend to be DeX, a medium armor caster with them is going to.... well I'm sure you see the problem...</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8174028, member: 93670"] Its pretty standard for the fighter to expe t y have a magic weapon by level 5 or do give or take and if the artificer is providing that there are decent odds they just used a class feature to prevent that from happening or don't need to till 10 at which point they can never provide another improvement even if the game goes to 20. In most of wotc's Hc adventures the fighter probably is getting an artifact or very rare weapon rather than a boring +2 weapon rather than a rare +2 weapon. The slow pace of access to a limited pool stuff laden with filler and right budget for using infusions gets to be an extremely obvious and frustrating weakness in something artificer sacrifices being a full coaster like warlock bard and others to gain.so; ever time the weaknesses of they see the downsides of being a half coaster or getting spells designed to go unused so much later those frustrations get another long on the fire. When a class makes real sacrifices to get something ot needs to be good at that thing not just functional capable of checking a thematic box. Also because thieves tools tend to be DeX, a medium armor caster with them is going to.... well I'm sure you see the problem... [/QUOTE]
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Does the Artificer Suck?
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