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Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8176031" data-attributes="member: 7020569"><p>The SSI explicitly states that you do not need the material components, costly or otherwise, because you aren't actually casting a spell. So for warding bond, continual flame and so on it's a good way to create wealth. It is also subtle with no requirement other than an action to activate it while being held. Like a garage door remote in your pocket you can have sorcerer level shenanigans.</p><p></p><p>The wording of SSI works perfectly with tiny servant because they don't need to know how it works. just a simple command to press a proverbial button. If a DM wants to nerf it by passing concentration back to the caster it hurts a lot of combos but houserules always have that potential.</p><p></p><p>Familiars are also A list users for the SSI as it bypasses the usual no attack clause with an item interaction that happens to produce a spell like effect.</p><p></p><p>The SSI is all about having a tool with the flexibility to fix that one problem you think you'll have each day. Damage is the least fun you can have with it. Mix it with magical tinkering for extra fun. </p><p></p><p><em>Bonus fun</em> using the SSI doesn't break Invisibility on use because it's not an attack or casting a spell.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8176031, member: 7020569"] The SSI explicitly states that you do not need the material components, costly or otherwise, because you aren't actually casting a spell. So for warding bond, continual flame and so on it's a good way to create wealth. It is also subtle with no requirement other than an action to activate it while being held. Like a garage door remote in your pocket you can have sorcerer level shenanigans. The wording of SSI works perfectly with tiny servant because they don't need to know how it works. just a simple command to press a proverbial button. If a DM wants to nerf it by passing concentration back to the caster it hurts a lot of combos but houserules always have that potential. Familiars are also A list users for the SSI as it bypasses the usual no attack clause with an item interaction that happens to produce a spell like effect. The SSI is all about having a tool with the flexibility to fix that one problem you think you'll have each day. Damage is the least fun you can have with it. Mix it with magical tinkering for extra fun. [I]Bonus fun[/I] using the SSI doesn't break Invisibility on use because it's not an attack or casting a spell. [/QUOTE]
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