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Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8176346" data-attributes="member: 7020569"><p>What an individual DM does or doesn't do isn't grounds for objectively viewing a player option. I could make a fighter pass a dex check between each attack to see if they can redirect those 2-9 blows effectively in the fraction of seconds they take place for the sake on some arbitrary grounds of realism or historical reasoning or add additional penalties for perception for anyone with a helm on but dnd is a poor simulator for such a granular approach and the rules aren't set up for it.</p><p></p><p>We can't say some of the artificer's features are bad because some DMs add layers of rules and exceptions. They have to be taken at face value. From there a player/DM/table can evaluate it in the parameters of that given group. The is especially true for a class that specializes in operating in the fringes of each pillar.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8176346, member: 7020569"] What an individual DM does or doesn't do isn't grounds for objectively viewing a player option. I could make a fighter pass a dex check between each attack to see if they can redirect those 2-9 blows effectively in the fraction of seconds they take place for the sake on some arbitrary grounds of realism or historical reasoning or add additional penalties for perception for anyone with a helm on but dnd is a poor simulator for such a granular approach and the rules aren't set up for it. We can't say some of the artificer's features are bad because some DMs add layers of rules and exceptions. They have to be taken at face value. From there a player/DM/table can evaluate it in the parameters of that given group. The is especially true for a class that specializes in operating in the fringes of each pillar. [/QUOTE]
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Does the Artificer Suck?
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