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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8176853" data-attributes="member: 7020569"><p>I'm personally a big fan of a the new split of fluff/crunch they seem to be shooting for with content ERFLW and newer and I have my theory on why they are making this shift but that's a whole different conversation.</p><p></p><p>Some players are not fans of built in DM descension with class features but 5e has always had it and has just moved from trying to hide it to owning it and redirect that energy into hopefully more useable game tools. The best player options were starting to get too crunchy and dialed into preset paths and action cycles. It's why while I happily steal stuff from 3.5 and 4e, I would never run those systems.</p><p></p><p>So as much as I enjoy looking in on the fine points of RaW and strange corner cases of unintentional feature interactions the fact the artificer is subject to a little DM discretion is a good sign. It maintains one of the better opportunity cost decision mechanics with infusions and it interacts with the game deeper than a few d20 rolls and it succeeded where the ranger failed. It blurs the lines between the pillars.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8176853, member: 7020569"] I'm personally a big fan of a the new split of fluff/crunch they seem to be shooting for with content ERFLW and newer and I have my theory on why they are making this shift but that's a whole different conversation. Some players are not fans of built in DM descension with class features but 5e has always had it and has just moved from trying to hide it to owning it and redirect that energy into hopefully more useable game tools. The best player options were starting to get too crunchy and dialed into preset paths and action cycles. It's why while I happily steal stuff from 3.5 and 4e, I would never run those systems. So as much as I enjoy looking in on the fine points of RaW and strange corner cases of unintentional feature interactions the fact the artificer is subject to a little DM discretion is a good sign. It maintains one of the better opportunity cost decision mechanics with infusions and it interacts with the game deeper than a few d20 rolls and it succeeded where the ranger failed. It blurs the lines between the pillars. [/QUOTE]
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Does the Artificer Suck?
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