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Does the Artificer Suck?
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<blockquote data-quote="DND_Reborn" data-source="post: 8176987" data-attributes="member: 6987520"><p>I'm not thrilled about spending money on a new edition, either, <em>BUT</em> if it gives me what I am looking for--the money will be theirs in a heartbeat!</p><p></p><p>Mentioning A5E brings up a good point... I don't want more options, I want more defined <em>rules</em>! I don't need more classes, more feats, more races, more options---there are <em>MORE</em> than enough in 5E already IMO! But, clearly defined rules for things that also are realistic and applicable would be great. For example, STR and encumbrance. Since STR in 5E is not just about raw might, but the ability to apply the strength you have effectively, but having a 35-lb. gnome with STR 20 who can haul around 300 lbs without difficulty is ludicrous in the extreme! Even using the "variant" option, the gnome could carry 100 lbs (nearly 3x their weight!) all day long... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Part of the issue is also the type of game I want to play now. It is not a "superhero" game or "demi-god" game. Those are possible, certainly with 5E, but not my thing. Simplicity is a great thing, but 5E takes it too far in many areas IMO.</p><p></p><p>So, yes, right now I am running Frostmaiden because one of the players bought it and asked me to. It's a decent adventure, but we're still using 5E. I've gone back and forth on <em>SO</em> many house-rules it is ridiculous and frustrating trying to make the game something I really <em>want</em> to play.</p><p></p><p>And yes, 2E (building on what 1E had done right and trying to fix the things it did wrong LOL) was very good at this. Of course, there was still room for improvement, but over all it was pretty decent. Where they went wrong in 2E (for me, anyway) was with all the splat books and options and everything that eventually came about. With Tasha's, this is that point in 5E again for me. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8176987, member: 6987520"] I'm not thrilled about spending money on a new edition, either, [I]BUT[/I] if it gives me what I am looking for--the money will be theirs in a heartbeat! Mentioning A5E brings up a good point... I don't want more options, I want more defined [I]rules[/I]! I don't need more classes, more feats, more races, more options---there are [I]MORE[/I] than enough in 5E already IMO! But, clearly defined rules for things that also are realistic and applicable would be great. For example, STR and encumbrance. Since STR in 5E is not just about raw might, but the ability to apply the strength you have effectively, but having a 35-lb. gnome with STR 20 who can haul around 300 lbs without difficulty is ludicrous in the extreme! Even using the "variant" option, the gnome could carry 100 lbs (nearly 3x their weight!) all day long... :rolleyes: Part of the issue is also the type of game I want to play now. It is not a "superhero" game or "demi-god" game. Those are possible, certainly with 5E, but not my thing. Simplicity is a great thing, but 5E takes it too far in many areas IMO. So, yes, right now I am running Frostmaiden because one of the players bought it and asked me to. It's a decent adventure, but we're still using 5E. I've gone back and forth on [I]SO[/I] many house-rules it is ridiculous and frustrating trying to make the game something I really [I]want[/I] to play. And yes, 2E (building on what 1E had done right and trying to fix the things it did wrong LOL) was very good at this. Of course, there was still room for improvement, but over all it was pretty decent. Where they went wrong in 2E (for me, anyway) was with all the splat books and options and everything that eventually came about. With Tasha's, this is that point in 5E again for me. [I]shrug[/I] [/QUOTE]
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