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Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8177094" data-attributes="member: 7020569"><p>I don't think you need more defined rules to get what you want out 5e as much as better explanation and better guidelines to implement the rules. It's like everytime someone brings up the lack of DC tables for ability checks it sets off the debate of what DC should be set for each action. In reality, what really needed to be included in the DMG/ DM screens is a quick reference table to see what the chances of pass/fail for any giving value. Same could be applied to the whole magic items are not assumed in the base assumption of progress. Cool. But it would be nice to know roughly what does happen if half the party has +1 weapons or whatnot.</p><p></p><p>As far as realism goes 5e just isn't the system for it. No way to equally apply realistically limits on the classes equally so it end with a few full caster playing the game with tag a long lackies humping the gear.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8177094, member: 7020569"] I don't think you need more defined rules to get what you want out 5e as much as better explanation and better guidelines to implement the rules. It's like everytime someone brings up the lack of DC tables for ability checks it sets off the debate of what DC should be set for each action. In reality, what really needed to be included in the DMG/ DM screens is a quick reference table to see what the chances of pass/fail for any giving value. Same could be applied to the whole magic items are not assumed in the base assumption of progress. Cool. But it would be nice to know roughly what does happen if half the party has +1 weapons or whatnot. As far as realism goes 5e just isn't the system for it. No way to equally apply realistically limits on the classes equally so it end with a few full caster playing the game with tag a long lackies humping the gear. [/QUOTE]
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Does the Artificer Suck?
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