Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8177315" data-attributes="member: 7023887"><p>Yeah, it's this. The class doesn't suck, and you don't have to wait until level 10+ for it to start getting good. Unlike most other classes, artificers are not overloaded at the beginning levels and not underloaded at later levels. They have a nice amount of good and worthwhile features at low levels (Infuse Items, Spellcasting with cantrips, Subclass Spell Lists, great subclass features, Flash of Genius, etc), but also get a ton of great features in later levels (10 free castings of cure wounds/flaming sphere? Yes please! Attunement to 6 items? That's amazing! +1 to all saving throws for each item you're attuned to? Even better!). </p><p></p><p>They're not super front-loaded. Paladins are. They get Lay on Hands, Spellcasting, Divine Smite, Channel Divinity, Oath Spells, a Fighting Style, Heavy Armor and Martial Weapons proficiency, Extra Attack, Aura of Protection, and so on all at fairly early levels. They get so much from the base class that the subclasses barely give them anything and they have to be MAD (STR/DEX, CON, and CHA) to balance them out. </p><p></p><p>Artificers are different. They only get up to Medium Armor and Shields with only Simple Weapons (and maybe firearms) for their proficiencies. They get Magical Tinkering, which is mostly a roleplay feature, Spellcasting with Cantrips, which is good but not super amazing, they get Right Tool for the Job, which is super useful in the right circumstance but nowhere as good as Channel Divinity, and they get Infuse Item, which is awesome and amazing, but very limited and restrictive. This allows for them to be very SAD without making them being OP. </p><p></p><p>Their lack of outright AMAZING main class features moves most of their defining aspects to their subclass. They get most of their subclass features earlier on than a Paladin does, and they get more features from their subclass in general than a paladin does. Just look at how many class features an Armorer or Battle Smith gets at just level 3. They have to get a lot of things from their subclass in order to not suck. (Battle Smiths get Int-based Hex Warrior, Martial Weapons, Extra Spells, Smith's Tools, and an animal companion better than the PHB's Beast Master. Armorers get Heavy Armor proficiency, buffs to any Armor they're wearing, two different combat modes for the armor that let them be a brawling tank or skirmishing sniper using their INT for everything, Extra Spells, and Smiths Tools.)</p><p></p><p>tl;dr: Artificers are SAD to balance themselves out and much less front-loaded in main class features than a paladin is, but much more front-loaded in subclass features than a Paladin. Paladins are MAD to make them not OP, have to expend their main resources to be the best Nova they can be (which is another balancing factor), and have to be a lot less versatile than an Artificer in order to now be OP. </p><p></p><p>[USER=6716779]@Zardnaar[/USER], The problem you have with the Artificer class isn't a problem with the Artificer class. The problem is you letting your Paladin be as SAD as the Artificer. Cha-based Shillelagh is something only attainable through multiclassing into a Tomepact Warlock, but you let them get it as a racial feature. Additionally, you haven't been super strict about keeping track of spell slots, which will definitely make the Artificer feel weaker than the Paladin.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8177315, member: 7023887"] Yeah, it's this. The class doesn't suck, and you don't have to wait until level 10+ for it to start getting good. Unlike most other classes, artificers are not overloaded at the beginning levels and not underloaded at later levels. They have a nice amount of good and worthwhile features at low levels (Infuse Items, Spellcasting with cantrips, Subclass Spell Lists, great subclass features, Flash of Genius, etc), but also get a ton of great features in later levels (10 free castings of cure wounds/flaming sphere? Yes please! Attunement to 6 items? That's amazing! +1 to all saving throws for each item you're attuned to? Even better!). They're not super front-loaded. Paladins are. They get Lay on Hands, Spellcasting, Divine Smite, Channel Divinity, Oath Spells, a Fighting Style, Heavy Armor and Martial Weapons proficiency, Extra Attack, Aura of Protection, and so on all at fairly early levels. They get so much from the base class that the subclasses barely give them anything and they have to be MAD (STR/DEX, CON, and CHA) to balance them out. Artificers are different. They only get up to Medium Armor and Shields with only Simple Weapons (and maybe firearms) for their proficiencies. They get Magical Tinkering, which is mostly a roleplay feature, Spellcasting with Cantrips, which is good but not super amazing, they get Right Tool for the Job, which is super useful in the right circumstance but nowhere as good as Channel Divinity, and they get Infuse Item, which is awesome and amazing, but very limited and restrictive. This allows for them to be very SAD without making them being OP. Their lack of outright AMAZING main class features moves most of their defining aspects to their subclass. They get most of their subclass features earlier on than a Paladin does, and they get more features from their subclass in general than a paladin does. Just look at how many class features an Armorer or Battle Smith gets at just level 3. They have to get a lot of things from their subclass in order to not suck. (Battle Smiths get Int-based Hex Warrior, Martial Weapons, Extra Spells, Smith's Tools, and an animal companion better than the PHB's Beast Master. Armorers get Heavy Armor proficiency, buffs to any Armor they're wearing, two different combat modes for the armor that let them be a brawling tank or skirmishing sniper using their INT for everything, Extra Spells, and Smiths Tools.) tl;dr: Artificers are SAD to balance themselves out and much less front-loaded in main class features than a paladin is, but much more front-loaded in subclass features than a Paladin. Paladins are MAD to make them not OP, have to expend their main resources to be the best Nova they can be (which is another balancing factor), and have to be a lot less versatile than an Artificer in order to now be OP. [USER=6716779]@Zardnaar[/USER], The problem you have with the Artificer class isn't a problem with the Artificer class. The problem is you letting your Paladin be as SAD as the Artificer. Cha-based Shillelagh is something only attainable through multiclassing into a Tomepact Warlock, but you let them get it as a racial feature. Additionally, you haven't been super strict about keeping track of spell slots, which will definitely make the Artificer feel weaker than the Paladin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
Top