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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Ashrym" data-source="post: 8177388" data-attributes="member: 6750235"><p>Which proficiency bonus would have been the expected argument. The way it's laid out the individual using the SSI uses his/her/their own proficiency bonus. If the artificer's proficiency bonus was expected to be used the ability would have stated it uses the artificer's DC's / spell attack bonus.</p><p></p><p>It could have been presented better, for sure, but the general rule for DC's / attacks applies, the user of the item is the individual enacting that general rule, but the specific rule of using the artificer's INT is what dictates what ability score is applied.</p><p></p><p></p><p></p><p>That's not a rebuttal. It's restating your opinion. Plus, everyone else's tables aren't restricted to your level ranges you play. It's the "trap" option that I compared to bards above that you just confirmed don't suck after 10th level ;-)</p><p></p><p>What I demonstrated earlier is how strong the SSI is. It's a good feature.</p><p></p><p>The benefits of additional magic items at the lower levels outweigh the benefits of the slots long term (at no point is there no benefit to having more magic items, which infusions provide). Short term the slots are can be better immediate gratification but not necessarily better overall. Artificers are also one of those classes that adds a lot to subclasses early while bards are strong in the chassis just giving a few more options for a limited resource in the colleges.</p><p></p><p>The use artillerists get a lot out of a spell slot to resummon a cannon is so good that people make the claim alchemists are bad in comparison but that doesn't actually make alchemists bad. It makes them burn resources faster as the significant difference. The alternative for long term strong benefits is the steel defender, and I think the armorer isn't as bad as some people claim either. Thunder gauntlets kicks ass over vicious mockery because it's also at will, does better damage, and affects more than one attack. It's a d8 weapon that SAD's attack and spell modifiers and also either forces disadvantage on attacks or soft controls targets into attacking the high AC armorer with an extra attack subclass, and that's what people complained about because the UA armorer was better.</p><p></p><p>Artificers are great. Even the "traps".</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8177388, member: 6750235"] Which proficiency bonus would have been the expected argument. The way it's laid out the individual using the SSI uses his/her/their own proficiency bonus. If the artificer's proficiency bonus was expected to be used the ability would have stated it uses the artificer's DC's / spell attack bonus. It could have been presented better, for sure, but the general rule for DC's / attacks applies, the user of the item is the individual enacting that general rule, but the specific rule of using the artificer's INT is what dictates what ability score is applied. That's not a rebuttal. It's restating your opinion. Plus, everyone else's tables aren't restricted to your level ranges you play. It's the "trap" option that I compared to bards above that you just confirmed don't suck after 10th level ;-) What I demonstrated earlier is how strong the SSI is. It's a good feature. The benefits of additional magic items at the lower levels outweigh the benefits of the slots long term (at no point is there no benefit to having more magic items, which infusions provide). Short term the slots are can be better immediate gratification but not necessarily better overall. Artificers are also one of those classes that adds a lot to subclasses early while bards are strong in the chassis just giving a few more options for a limited resource in the colleges. The use artillerists get a lot out of a spell slot to resummon a cannon is so good that people make the claim alchemists are bad in comparison but that doesn't actually make alchemists bad. It makes them burn resources faster as the significant difference. The alternative for long term strong benefits is the steel defender, and I think the armorer isn't as bad as some people claim either. Thunder gauntlets kicks ass over vicious mockery because it's also at will, does better damage, and affects more than one attack. It's a d8 weapon that SAD's attack and spell modifiers and also either forces disadvantage on attacks or soft controls targets into attacking the high AC armorer with an extra attack subclass, and that's what people complained about because the UA armorer was better. Artificers are great. Even the "traps". [/QUOTE]
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