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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Helldritch" data-source="post: 8177527" data-attributes="member: 6855114"><p>No there was a sentence or two in the early preview description. Naturally, the description has been adapted since. I thought there was a link to the old description (or at least a screen shot). Guess WoTC were quick to adapt. <em><u><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></u></em></p><p></p><p><strong><u><em>As for our subject</em></u></strong></p><p>The artificer is quite strong. It is not the first damage dealer, or the first healer or the first support but it is a good blend of the three. He is a perfect 5th or 6th character in a group. When you consider that a group is usually (but not always) composed of a Martial class, a healer type, an arcane full caster and a rogue like fourth companion, the fifth one, will be doomed to step on the toes of one of the other four. The artificer is especially gifted in the sense that it can do all four role in a pinch (especially if he took thieving tools as a skill/profession).</p><p></p><p>In addition, the Artificer's pet can use the help action to give advantage to an other character at the cost of a bonus action. This is really good. And if you use the flanking rule (which I don't) then it will provide flanking and benefits from it too. A win/win situation. The two artificers I have seen so far were an Alchemist and an Artillist. Both were simply WOW! in terms of usefulness and versatility. So versatile, that the wizard and the arcane trickster were jealous of what the artificer could achieve in versatility. An artificer is never out of tricks, can use almost every magical items and can attune to more of them than anyone else. And if the DM is too penny pinching magic item wise, the Artificer can make his own and infuse items with magic. That alone should ring a bell to the detractors of the class.</p><p></p><p><em><strong><u><em>And for the errata thing.</em></u></strong></em></p><p>I am still not going to use errata. But since a 5.5 is out of the question for many here.</p><p>How about a DMG/PHB 2 with all the added subclasses and errata over the years? I would buy that book in a pinch (in fact, I'd buy two or three of them. 1 for my collection, 1 for the players, 1 for my own usage.) (and yes, I do own 3 PHB of every editions...save 1st, it went up in smokes in a fire...).</p><p>What do you think? Would you buy such a book? I know I would.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8177527, member: 6855114"] No there was a sentence or two in the early preview description. Naturally, the description has been adapted since. I thought there was a link to the old description (or at least a screen shot). Guess WoTC were quick to adapt. [I][U];)[/U][/I] [B][U][I]As for our subject[/I][/U][/B] The artificer is quite strong. It is not the first damage dealer, or the first healer or the first support but it is a good blend of the three. He is a perfect 5th or 6th character in a group. When you consider that a group is usually (but not always) composed of a Martial class, a healer type, an arcane full caster and a rogue like fourth companion, the fifth one, will be doomed to step on the toes of one of the other four. The artificer is especially gifted in the sense that it can do all four role in a pinch (especially if he took thieving tools as a skill/profession). In addition, the Artificer's pet can use the help action to give advantage to an other character at the cost of a bonus action. This is really good. And if you use the flanking rule (which I don't) then it will provide flanking and benefits from it too. A win/win situation. The two artificers I have seen so far were an Alchemist and an Artillist. Both were simply WOW! in terms of usefulness and versatility. So versatile, that the wizard and the arcane trickster were jealous of what the artificer could achieve in versatility. An artificer is never out of tricks, can use almost every magical items and can attune to more of them than anyone else. And if the DM is too penny pinching magic item wise, the Artificer can make his own and infuse items with magic. That alone should ring a bell to the detractors of the class. [I][B][U][I]And for the errata thing.[/I][/U][/B][/I] I am still not going to use errata. But since a 5.5 is out of the question for many here. How about a DMG/PHB 2 with all the added subclasses and errata over the years? I would buy that book in a pinch (in fact, I'd buy two or three of them. 1 for my collection, 1 for the players, 1 for my own usage.) (and yes, I do own 3 PHB of every editions...save 1st, it went up in smokes in a fire...). What do you think? Would you buy such a book? I know I would. [/QUOTE]
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