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Does the Artificer Suck?
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<blockquote data-quote="tetrasodium" data-source="post: 8378296" data-attributes="member: 93670"><p>I think it's a bigger issue than that. Infusions are a lot less flexible than your making them out to be</p><p>[spoiler="infuse item"]</p><p>[ATTACH=full]142437[/ATTACH]</p><p></p><p>[/spoiler]</p><p>Also it's pretty normal for PCs to get magic items relevant to what they do, so much so that it's odd to see someone playing it up like the rest of the table should expect random & ill-fitting magic items. There is the very relevant detail that other classes get cool magic items <em>and </em>class features while artificers get a class feature to let them have generally average magic items from mundane gear that tend to need attunement to ensure difficulties in making use of cool magic items along with those from their class feature if they get any.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8378296, member: 93670"] I think it's a bigger issue than that. Infusions are a lot less flexible than your making them out to be [spoiler="infuse item"] [ATTACH type="full"]142437[/ATTACH] [/spoiler] Also it's pretty normal for PCs to get magic items relevant to what they do, so much so that it's odd to see someone playing it up like the rest of the table should expect random & ill-fitting magic items. There is the very relevant detail that other classes get cool magic items [I]and [/I]class features while artificers get a class feature to let them have generally average magic items from mundane gear that tend to need attunement to ensure difficulties in making use of cool magic items along with those from their class feature if they get any. [/QUOTE]
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Does the Artificer Suck?
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