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Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8378316" data-attributes="member: 7030563"><p>I don't like playing them myself, but Battlesmith's are not weak and IMO in a point buy game if they are built right they are generally more powerful than Rangers and roughly equal to Paladins once you hit mid tier. </p><p></p><p>A few pieces of build advice:</p><p></p><p>1. They are SAD and do not need to invest in Charisma or Wisdom like Paladins/Rangers. You can dump either strength or dexterity and take a 13 in the other and still have great damage once you hit level 3.</p><p></p><p>2. They are prepare casters, like Paladins, but have better spells than Paladins and get cantrips.</p><p></p><p>3. You need to use at least a couple of your infusions for magic weapons so you can be SAD.</p><p></p><p>4. The disadvantage imposed by the steel defender is awesome. Make sure you have it in position to use it. </p><p></p><p>5. I really like the shield spell for these guys. Grab either magic initiate or or a 1-level wizard dip. Go strength 13 for chain or a 13/14 dex and half plate, and you have a fantastic AC with one attack at disadvantage every turn due to your defender. </p><p></p><p>6. If you take the wizard dip I like sentinel as a good feat option - if the enemy attacks you he does it with disadvantage because of your defender, if he attacks the defender you attack him with a reaction.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8378316, member: 7030563"] I don't like playing them myself, but Battlesmith's are not weak and IMO in a point buy game if they are built right they are generally more powerful than Rangers and roughly equal to Paladins once you hit mid tier. A few pieces of build advice: 1. They are SAD and do not need to invest in Charisma or Wisdom like Paladins/Rangers. You can dump either strength or dexterity and take a 13 in the other and still have great damage once you hit level 3. 2. They are prepare casters, like Paladins, but have better spells than Paladins and get cantrips. 3. You need to use at least a couple of your infusions for magic weapons so you can be SAD. 4. The disadvantage imposed by the steel defender is awesome. Make sure you have it in position to use it. 5. I really like the shield spell for these guys. Grab either magic initiate or or a 1-level wizard dip. Go strength 13 for chain or a 13/14 dex and half plate, and you have a fantastic AC with one attack at disadvantage every turn due to your defender. 6. If you take the wizard dip I like sentinel as a good feat option - if the enemy attacks you he does it with disadvantage because of your defender, if he attacks the defender you attack him with a reaction. [/QUOTE]
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Does the Artificer Suck?
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