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*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8378335" data-attributes="member: 6802951"><p>I kinda like that the subclass distinguishes the style of play over the backbone of the base class: On most other cases, you would have to have a whole different class to get that level of variation.</p><p></p><p></p><p>Plus your infusions, plus reliable sustained damage etc.</p><p></p><p>Wot.</p><p></p><p>If the campaign is monty haul enough that the rest of the party has been able to obtain their multiple ideally-configured, high-bonus magic items, then you also get those magic items <em>in addition</em> to your infused items. And you can probably get more use out of them given your higher attunement limits.</p><p></p><p></p><p>Again: Wot?</p><p>You need to have one of your items be an item you have infused. That is now a <em>magic </em>weapon or shield.</p><p>If you have found an amazing weapon, infuse your shield.</p><p>If you have an amazing shield, infuse your weapon.</p><p>If you have found both amazing weapon <em>and </em>shield, your items are probably skewing your performance far enough that you won't need to regularly cast cantrips.</p><p></p><p>You don't have a fighting style, but you pretty definitely have at least a +1 weapon, unlike the other guy. And feats are feats: Everyone gets them. If you want sharpshooter, you can take it, and then get Archery Fighting style as a feat because you don't need crossbow expert to get multiple attacks with a crossbow.</p><p></p><p></p><p>?</p><p> Heroism, Warding bond, Aura of Vitality etc are useful spells.</p><p></p><p></p><p>What is an Iron Guardian? Is that homebrew/3rd party?</p><p></p><p>I think you're going to have to show your work on that claim. Even at low level, having healing spells is way better for healing than someone with a healing kit. - And nothing is stopping you (or your homunculus) from using a healing kit either.</p><p></p><p>What Dex or Strength-based dependencies are you talking about?</p><p>Why do you believe that you can't use two-handed weapons? Pick your ideal obscure weapon: you don't need to rely on luck or DM favour to get a magic glaive. Pick up GWM and PE, and go nuts.</p><p></p><p></p><p>On the basis that you can have magic armour and shield before any other class likely has, I believe that this is untrue.</p><p></p><p>One.</p><p>"Many" does not mean "one."</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8378335, member: 6802951"] I kinda like that the subclass distinguishes the style of play over the backbone of the base class: On most other cases, you would have to have a whole different class to get that level of variation. Plus your infusions, plus reliable sustained damage etc. Wot. If the campaign is monty haul enough that the rest of the party has been able to obtain their multiple ideally-configured, high-bonus magic items, then you also get those magic items [I]in addition[/I] to your infused items. And you can probably get more use out of them given your higher attunement limits. Again: Wot? You need to have one of your items be an item you have infused. That is now a [I]magic [/I]weapon or shield. If you have found an amazing weapon, infuse your shield. If you have an amazing shield, infuse your weapon. If you have found both amazing weapon [I]and [/I]shield, your items are probably skewing your performance far enough that you won't need to regularly cast cantrips. You don't have a fighting style, but you pretty definitely have at least a +1 weapon, unlike the other guy. And feats are feats: Everyone gets them. If you want sharpshooter, you can take it, and then get Archery Fighting style as a feat because you don't need crossbow expert to get multiple attacks with a crossbow. ? Heroism, Warding bond, Aura of Vitality etc are useful spells. What is an Iron Guardian? Is that homebrew/3rd party? I think you're going to have to show your work on that claim. Even at low level, having healing spells is way better for healing than someone with a healing kit. - And nothing is stopping you (or your homunculus) from using a healing kit either. What Dex or Strength-based dependencies are you talking about? Why do you believe that you can't use two-handed weapons? Pick your ideal obscure weapon: you don't need to rely on luck or DM favour to get a magic glaive. Pick up GWM and PE, and go nuts. On the basis that you can have magic armour and shield before any other class likely has, I believe that this is untrue. One. "Many" does not mean "one." [/QUOTE]
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