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Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8378382" data-attributes="member: 7030563"><p>What are you talking about? </p><p></p><p>There are a total of I believe three feats with dex or str prereqs. Those are Skulker, grappler and defensive duelist, none of them have anything to do with weapons.</p><p></p><p> There is no strength requirement for Great Weapon Master. Your battlesmith with GWM could have an 8 strength and swing his infused Greatsword around for 2d6+24 with a 20 intelligence. Same for sharpshooter or crossbow expert or any other weapon feat.</p><p></p><p>There is a dexterity <u>OR</u> strength-based dependancy on AC but it is not that significant. 14 Dex can get you 17AC and 13 strength can get you 16AC, without a shield, while dumping the other to 8 (or if allowed at your table to 3) and you will still be able to get +3/+4/+5 at 3rd/4th/8th level through intelligence on magic weapon attacks</p><p></p><p>Hex and Hunters Mark do 1d6 per attack. That is 7DPR if making 2 attacks a turn. Steel Defender does 1d8+PB, which is 7.5 at 5th level when the ranger or fighter gets 2 attacks a turn, so it is pretty similar but requires no concentration and requires no spell slot. </p><p></p><p>Colossus slayer (which I assume is what you mean by Giant Slayer) does 1d8 per turn, so it is behind the steel defender from 3rd level all the way to 20 AND you don't need to make an attack yourself to get this damage.</p><p></p><p>Two things. First it depends what firearm, a pistol and a pepperbox have a reload of 4 and 6 respectively. Second, having the reload property does not take away your second attack, it just means you can't attack with that firearm again until you reload it. So shoot someone for 2d8 with your blunderbus and then drop it and pull out Bad News for your second attack and 2d12. Next turn go to your long bow for the rest of the fight and you are 13 damage ahead of that guy that started the fight with his longbow .... and that is not even the best I could come up with.</p><p></p><p></p><p>As alluded to earlier there are no strength requirements for any weapons in 5e. There are size penalties though, so your 20 strength Halfling barbarian swings a greataxe with disadvantage, but your 5 strength Elven battlesmith doesn't.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8378382, member: 7030563"] What are you talking about? There are a total of I believe three feats with dex or str prereqs. Those are Skulker, grappler and defensive duelist, none of them have anything to do with weapons. There is no strength requirement for Great Weapon Master. Your battlesmith with GWM could have an 8 strength and swing his infused Greatsword around for 2d6+24 with a 20 intelligence. Same for sharpshooter or crossbow expert or any other weapon feat. There is a dexterity [U]OR[/U] strength-based dependancy on AC but it is not that significant. 14 Dex can get you 17AC and 13 strength can get you 16AC, without a shield, while dumping the other to 8 (or if allowed at your table to 3) and you will still be able to get +3/+4/+5 at 3rd/4th/8th level through intelligence on magic weapon attacks Hex and Hunters Mark do 1d6 per attack. That is 7DPR if making 2 attacks a turn. Steel Defender does 1d8+PB, which is 7.5 at 5th level when the ranger or fighter gets 2 attacks a turn, so it is pretty similar but requires no concentration and requires no spell slot. Colossus slayer (which I assume is what you mean by Giant Slayer) does 1d8 per turn, so it is behind the steel defender from 3rd level all the way to 20 AND you don't need to make an attack yourself to get this damage. Two things. First it depends what firearm, a pistol and a pepperbox have a reload of 4 and 6 respectively. Second, having the reload property does not take away your second attack, it just means you can't attack with that firearm again until you reload it. So shoot someone for 2d8 with your blunderbus and then drop it and pull out Bad News for your second attack and 2d12. Next turn go to your long bow for the rest of the fight and you are 13 damage ahead of that guy that started the fight with his longbow .... and that is not even the best I could come up with. As alluded to earlier there are no strength requirements for any weapons in 5e. There are size penalties though, so your 20 strength Halfling barbarian swings a greataxe with disadvantage, but your 5 strength Elven battlesmith doesn't. [/QUOTE]
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