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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8379043" data-attributes="member: 7020569"><p>Eh. The damage difference between ranger, paladin, and artificer is margin of error small. Definitely not being lapped. They can take the same damage feats (cheaper for them actually thanks to SaDness) and if they go battlesmith and the difference be becomes solely based on how far into the adventuring day they are. Alternatively they can give an infusion to a paladin/ranger who did spend every opportunity cost on damage via PaM + duelist + smite/HM happy and they could rack up some damage riding of their dime. Ever miss that +1 turns into a hit would or should be credited to artificer. Couple that with the damage boost and the artificer's own action they aren't struggling for DPR.</p><p></p><p>HP difference is noticable at first level but after that it's 1 hp per level. I know plenty of players who would gladly trade away a HD size for a few cantrips.</p><p></p><p>Their utility is based on how clever the player is so I could see some issues there for those who like the button to hit approach. They favor planning over reacting so it's a different play style.</p><p></p><p>No idea why It double quote.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8379043, member: 7020569"] Eh. The damage difference between ranger, paladin, and artificer is margin of error small. Definitely not being lapped. They can take the same damage feats (cheaper for them actually thanks to SaDness) and if they go battlesmith and the difference be becomes solely based on how far into the adventuring day they are. Alternatively they can give an infusion to a paladin/ranger who did spend every opportunity cost on damage via PaM + duelist + smite/HM happy and they could rack up some damage riding of their dime. Ever miss that +1 turns into a hit would or should be credited to artificer. Couple that with the damage boost and the artificer's own action they aren't struggling for DPR. HP difference is noticable at first level but after that it's 1 hp per level. I know plenty of players who would gladly trade away a HD size for a few cantrips. Their utility is based on how clever the player is so I could see some issues there for those who like the button to hit approach. They favor planning over reacting so it's a different play style. No idea why It double quote. [/QUOTE]
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Does the Artificer Suck?
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