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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8379157" data-attributes="member: 6802951"><p>OK. So since you're saying "+1 weapon", you're talking about an artificer under level 6, where infusions become better than +1 weapons due to their additional effects.</p><p>And since you're talking about "beating" +1 weapons, which are uncommon, we're talking about rare items. Rare Major magic items since its weapons.</p><p>So according to the tables in XGE, that you're using as a guide: Levels 1-4 a party has no chance of finding a Rare major magic item. We've established that you're referring to under level 6, so level 5 is the only period for a party to discover a Rare magic weapon that meets your criteria.</p><p>By the time a party hits level 10, they should have found one Rare major item. The closer the party gets to level 10, the more likely that that is the level at which they get it. So there is probably a 10% chance of it occurring at level 5, if that. Maybe 30% chance that this Rare major item happens to be a weapon. A one in three chance that your character is the one who gets the weapon rather than someone else in the party.</p><p>Note that this is "a weapon". No guarantee its one you can use, let alone the optimal choice.</p><p></p><p>So it would appear that when you claim "its not all that hard", you were referring to a 1% chance.</p><p>Now a DM can always choose to be more generous to the party by giving them more magic items, or allowing them to choose whatever they want as opposed to the standard rolls. Does that tend to happen a lot in your group?</p><p></p><p></p><p>So, that depicts what seems to be a more standard and common way of playing D&D.</p><p></p><p>Could you perhaps explain why that style deserves to be laughed at rather than accepting that it is just as valid as your own where the DM appears to be considerably more generous to you?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8379157, member: 6802951"] OK. So since you're saying "+1 weapon", you're talking about an artificer under level 6, where infusions become better than +1 weapons due to their additional effects. And since you're talking about "beating" +1 weapons, which are uncommon, we're talking about rare items. Rare Major magic items since its weapons. So according to the tables in XGE, that you're using as a guide: Levels 1-4 a party has no chance of finding a Rare major magic item. We've established that you're referring to under level 6, so level 5 is the only period for a party to discover a Rare magic weapon that meets your criteria. By the time a party hits level 10, they should have found one Rare major item. The closer the party gets to level 10, the more likely that that is the level at which they get it. So there is probably a 10% chance of it occurring at level 5, if that. Maybe 30% chance that this Rare major item happens to be a weapon. A one in three chance that your character is the one who gets the weapon rather than someone else in the party. Note that this is "a weapon". No guarantee its one you can use, let alone the optimal choice. So it would appear that when you claim "its not all that hard", you were referring to a 1% chance. Now a DM can always choose to be more generous to the party by giving them more magic items, or allowing them to choose whatever they want as opposed to the standard rolls. Does that tend to happen a lot in your group? So, that depicts what seems to be a more standard and common way of playing D&D. Could you perhaps explain why that style deserves to be laughed at rather than accepting that it is just as valid as your own where the DM appears to be considerably more generous to you? [/QUOTE]
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