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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8379653" data-attributes="member: 7025282"><p>I suddenly want to play an artificer. Then again I am a blade pact warlock fan, pre hexblade.</p><p></p><p>but to the point of being ineffectual…</p><p></p><p>at level 2, can you infuse a wand of secrets? You’re proficient with thieves tools. What a boon to any party!</p><p></p><p>add to this the potential for melee or blasting…I want to go strength and hit with booming blade. Maybe take 14 str early on and make gauntlets of ogre power at 10th level. Then as a bonus action hit with a force cannon and make them decide about coming back. Or as artillerist hit with cannon and firearm.</p><p></p><p>infuse armor for a fine AC. You could even combat heal in a pinch. </p><p></p><p>the chassis is good as a platform for all kinds of adventuring goodness. Did not even touch on scouting with homunculus.</p><p></p><p>All of the goodies I mentioned are possible within one character. How could you ever not be involved in the action?</p><p></p><p>toss a fireball later on. Levitate up to explore the 2nd floor of a building. </p><p></p><p>the only way this sucks is if you compare straight melee damage to a fighter but then you are not even taking into account power projection.</p><p></p><p>flying and other mobility is not to be underestimated in many adventuring situations and can make your 70% or so of a fighter CPI t for 150%.</p><p></p><p>they don’t suck—-not artillerists anyway. Can’t wait to play. I have started a few threads about flavoring artificers and got great ideas.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8379653, member: 7025282"] I suddenly want to play an artificer. Then again I am a blade pact warlock fan, pre hexblade. but to the point of being ineffectual… at level 2, can you infuse a wand of secrets? You’re proficient with thieves tools. What a boon to any party! add to this the potential for melee or blasting…I want to go strength and hit with booming blade. Maybe take 14 str early on and make gauntlets of ogre power at 10th level. Then as a bonus action hit with a force cannon and make them decide about coming back. Or as artillerist hit with cannon and firearm. infuse armor for a fine AC. You could even combat heal in a pinch. the chassis is good as a platform for all kinds of adventuring goodness. Did not even touch on scouting with homunculus. All of the goodies I mentioned are possible within one character. How could you ever not be involved in the action? toss a fireball later on. Levitate up to explore the 2nd floor of a building. the only way this sucks is if you compare straight melee damage to a fighter but then you are not even taking into account power projection. flying and other mobility is not to be underestimated in many adventuring situations and can make your 70% or so of a fighter CPI t for 150%. they don’t suck—-not artillerists anyway. Can’t wait to play. I have started a few threads about flavoring artificers and got great ideas. [/QUOTE]
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Does the Artificer Suck?
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