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*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8379795" data-attributes="member: 42856"><p>And the 3 INT fighter, whose player decided to roll instead of choosing the standard array. "<em>OK, it's 4d6 drop lowest in the rules, but then you must keep your rolls</em>" said the GM ominously... Even if it was dubious in UA that homunculi could take any action not described in their stat block, it is now mentionned in the final version, but it could be made apparent. It sparked a debate during the playtest, they could have specifically mentionned it as the homunculus and the steel defender especially for the battlesmith are a core feature of the class.</p><p></p><p>Good job on discussing the comparison with the cleric. Given the versatility of the builds, I find it difficult to compare effectiveness, especially when dealing damage. If we're going by the idea that a performance can be replicated each fight, the best thing to do is to divide the ressource by the number of expected fight, so a long-rest resource can't be used more than 1/7th of the time. So unless you get 7 spell slot of level 3 or above, you can't expect to cast fireball at the beginning of each fight. But in real life, tactics are adapted to the fight so it's difficult to estimate...</p><p></p><p>If there is something I don't think any class can replicate as soon or earlier, it's the ability, with the right infusions (BoH and Homunculus), to ferry the whole party over natural obstacles (by making them enter the bag of holding, then having the homunculus carry the bag over the obstacle -- maybe in two passes)<strong> at level 2</strong>. It makes a lot of exploration obstacles (dangerous ford, broken bridge, climbing a tower, hiking to take a shortcut, quicksands, fortifications...) moot much before what is intended (partywide flight). A familiar might do it (if your DM isn't petty with the INT 2 Owl ability to implement complex orders) but there's no guarantee to have a BoH at level 2.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8379795, member: 42856"] And the 3 INT fighter, whose player decided to roll instead of choosing the standard array. "[I]OK, it's 4d6 drop lowest in the rules, but then you must keep your rolls[/I]" said the GM ominously... Even if it was dubious in UA that homunculi could take any action not described in their stat block, it is now mentionned in the final version, but it could be made apparent. It sparked a debate during the playtest, they could have specifically mentionned it as the homunculus and the steel defender especially for the battlesmith are a core feature of the class. Good job on discussing the comparison with the cleric. Given the versatility of the builds, I find it difficult to compare effectiveness, especially when dealing damage. If we're going by the idea that a performance can be replicated each fight, the best thing to do is to divide the ressource by the number of expected fight, so a long-rest resource can't be used more than 1/7th of the time. So unless you get 7 spell slot of level 3 or above, you can't expect to cast fireball at the beginning of each fight. But in real life, tactics are adapted to the fight so it's difficult to estimate... If there is something I don't think any class can replicate as soon or earlier, it's the ability, with the right infusions (BoH and Homunculus), to ferry the whole party over natural obstacles (by making them enter the bag of holding, then having the homunculus carry the bag over the obstacle -- maybe in two passes)[B] at level 2[/B]. It makes a lot of exploration obstacles (dangerous ford, broken bridge, climbing a tower, hiking to take a shortcut, quicksands, fortifications...) moot much before what is intended (partywide flight). A familiar might do it (if your DM isn't petty with the INT 2 Owl ability to implement complex orders) but there's no guarantee to have a BoH at level 2. [/QUOTE]
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