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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8384069" data-attributes="member: 6704184"><p>Yeah a lot of features are great, but come later than they need to. Really, that goes for a lot of classes. Why are Wizards eating for signature spell and spell mastery until the endgame? Just give the most basic possible form of them at 11 or even sooner, and scale them up, and put something like Arcane Recovery as a bonus action 1/day at high level.</p><p></p><p>IME, kick ass is dead on. The extra BA damage, or BA THP, are great at low levels, arcane firearm keeps them at that level at 5, lvl 6 gets a third infusion, tier 3 they get 2 cannons and more (and much juicier) infusions, etc. I haven’t seen a level where artillerist’s, and artificers in general, don’t kick ass. </p><p></p><p>I mean, I’m not too interested in debating alchemists. Debating damage focused builds is easy, everything else is less tangible and thus more table dependent.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8384069, member: 6704184"] Yeah a lot of features are great, but come later than they need to. Really, that goes for a lot of classes. Why are Wizards eating for signature spell and spell mastery until the endgame? Just give the most basic possible form of them at 11 or even sooner, and scale them up, and put something like Arcane Recovery as a bonus action 1/day at high level. IME, kick ass is dead on. The extra BA damage, or BA THP, are great at low levels, arcane firearm keeps them at that level at 5, lvl 6 gets a third infusion, tier 3 they get 2 cannons and more (and much juicier) infusions, etc. I haven’t seen a level where artillerist’s, and artificers in general, don’t kick ass. I mean, I’m not too interested in debating alchemists. Debating damage focused builds is easy, everything else is less tangible and thus more table dependent. [/QUOTE]
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Community
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Does the Artificer Suck?
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