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*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="UngeheuerLich" data-source="post: 8384116" data-attributes="member: 59057"><p>No. Dexterity is way overrated.</p><p>For the fighter there are situations where being slower than the archer or wizard is good.</p><p>With str you are more heavily armored early on. Even with 10 or 12 dex, medium armor + shield is at least comparable to leather armor and 16 dex (many comparisons somehow let chars start with 18 dex). </p><p>Also the opportunity cost of taking a feat for a str based char is lower than the cost for a dex based char (as armor does not suffer).</p><p>Swapping between melee and ranged is easier for the str guy, especially when no extra attack is available. Those are actually the levels where swapping between melee and ranged is most useful, as you lack magic and hp to bridge the gap.</p><p></p><p>Then str is a lot more important than dexterity to overcome obstacles and str helps you not to be tripped and grappled all the time. You can use the push action to escape a grab (push out of range, counter grab so noone can push anyone around), which only costs one of your attacks in the case of extra attack and you can retry if you fail the first time.</p><p></p><p>Dexterity is most useful for a scout or if everyone (or if you use group checks half of the group) has it, otherwise you fail surprise or sneaking anyway.As a save, most of the time it just reduces damage and nkt much more, a resource, str based chars can spend a bit more usually.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8384116, member: 59057"] No. Dexterity is way overrated. For the fighter there are situations where being slower than the archer or wizard is good. With str you are more heavily armored early on. Even with 10 or 12 dex, medium armor + shield is at least comparable to leather armor and 16 dex (many comparisons somehow let chars start with 18 dex). Also the opportunity cost of taking a feat for a str based char is lower than the cost for a dex based char (as armor does not suffer). Swapping between melee and ranged is easier for the str guy, especially when no extra attack is available. Those are actually the levels where swapping between melee and ranged is most useful, as you lack magic and hp to bridge the gap. Then str is a lot more important than dexterity to overcome obstacles and str helps you not to be tripped and grappled all the time. You can use the push action to escape a grab (push out of range, counter grab so noone can push anyone around), which only costs one of your attacks in the case of extra attack and you can retry if you fail the first time. Dexterity is most useful for a scout or if everyone (or if you use group checks half of the group) has it, otherwise you fail surprise or sneaking anyway.As a save, most of the time it just reduces damage and nkt much more, a resource, str based chars can spend a bit more usually. [/QUOTE]
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Does the Artificer Suck?
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