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Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8386293" data-attributes="member: 7030563"><p>That is not true if you measure offense vs defense on a hit point to hit point basis. When people say this they are usually comparing AC increases (for defense) to damage increases or hit increases for offense. If you compare it hit points done to hit point saved it is the other way around - mathmatically averaging 10 more damage per turn is actually substantially weaker than taking on average of 10 less damage per turn (note this is an average of 10 less taken per turn, not 10 less when you get hit). </p><p></p><p>As a party you have a pool of hp - both between short rests and for the whole day. That is the maximum amout of damage the party can take in an adventuring day. On the other hand there is no maximum to the amount a party can deal on an adventuring day. As long as you can buy more time to attack you can do more damage.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8386293, member: 7030563"] That is not true if you measure offense vs defense on a hit point to hit point basis. When people say this they are usually comparing AC increases (for defense) to damage increases or hit increases for offense. If you compare it hit points done to hit point saved it is the other way around - mathmatically averaging 10 more damage per turn is actually substantially weaker than taking on average of 10 less damage per turn (note this is an average of 10 less taken per turn, not 10 less when you get hit). As a party you have a pool of hp - both between short rests and for the whole day. That is the maximum amout of damage the party can take in an adventuring day. On the other hand there is no maximum to the amount a party can deal on an adventuring day. As long as you can buy more time to attack you can do more damage. [/QUOTE]
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