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Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8387873" data-attributes="member: 7020569"><p>Decent AC is only one part of the picture. It just happens to be cheap to aquire. Witches don't make good tanks because they are super effective at mitigation. They are okay at mitigation but extremely good at preventing the damage and/or bad stuff from happening all together. Some people consider it control or debuffing but I don't see the point of that because if that is incoming damage that you are preventing you have prevented it. The shield spell is a great example of why when you examine all the different levels of how incoming damage interact with a PC you can greatly exceed the value of Base HP. The focusing on reduction or prevention will depend on individual campaign styles but IMO prevention wins because the worse case scenario as you spend the resources recovering that you were going to spend anyways with reduction.</p><p></p><p>To come full circle back to the artificer they don't really have any part to the puzzle that fits perfectly but at least they have all the different pieces. Their HP Is good enough, their saves are good enough, their AC ranges from good enough to top tier, their control is good enough, their recovery is good enough, their information gathering is good enough, and their damage is also good enough. They don't have a proverbial glass jaw in any aspect which allows them to adequately adjust to the situation.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8387873, member: 7020569"] Decent AC is only one part of the picture. It just happens to be cheap to aquire. Witches don't make good tanks because they are super effective at mitigation. They are okay at mitigation but extremely good at preventing the damage and/or bad stuff from happening all together. Some people consider it control or debuffing but I don't see the point of that because if that is incoming damage that you are preventing you have prevented it. The shield spell is a great example of why when you examine all the different levels of how incoming damage interact with a PC you can greatly exceed the value of Base HP. The focusing on reduction or prevention will depend on individual campaign styles but IMO prevention wins because the worse case scenario as you spend the resources recovering that you were going to spend anyways with reduction. To come full circle back to the artificer they don't really have any part to the puzzle that fits perfectly but at least they have all the different pieces. Their HP Is good enough, their saves are good enough, their AC ranges from good enough to top tier, their control is good enough, their recovery is good enough, their information gathering is good enough, and their damage is also good enough. They don't have a proverbial glass jaw in any aspect which allows them to adequately adjust to the situation. [/QUOTE]
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Does the Artificer Suck?
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