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Does the Artificer Suck?
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<blockquote data-quote="FrogReaver" data-source="post: 8388425" data-attributes="member: 6795602"><p>Where have I done this? I mentioned a Greatsword Wielding Bear totem barbarian that started with 16 str and con and boosted str at level 4.</p><p></p><p>I've been consistent on that comparison even though it's not a particularly optimized build.</p><p></p><p></p><p>Show me where I did this in this thread? Show me where anyone did? I can show you where the wizard being cited keeps changing to suit the circumstance. Would it be helpful if I showed that?</p><p></p><p></p><p>IMO.</p><p></p><p>Tasha's Laughter is a decent fill in spell for when you don't have enough 3rd+ level spells for an adventuring day. Though, under most circumstances it's a fairly low impact spell (disabling a single enemy on average for 1.5 rounds or less when used and it doesn't even work on everything). It's still a good pick up till about tier 3 as spell slots stay fairly limited till that point and it's better than most other level 1 wizard spell alternatives as long as you aren't going to be using your concentration for other things.</p><p></p><p>In terms of effectiveness I'm not particularly impressed with Tasha's Mind Whip. It's only saving grace is that it's not concentration which gives it a decent niche in tier 3 and 4. Sure it can stop a melee brute in his tracks for a round (assuming your melee allies fall in the right initiative order such that they can move away from that enemy and actually choose to do so. But there's much better level 2 spells for action denial. Web comes first to mind. Restraining multiple melee enemies for potentially multiple rounds is a much better spell use unless you need concentration for something else. Web also helps on ranged enemies as well whereas Tasha's Mind Blank will have little effect.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8388425, member: 6795602"] Where have I done this? I mentioned a Greatsword Wielding Bear totem barbarian that started with 16 str and con and boosted str at level 4. I've been consistent on that comparison even though it's not a particularly optimized build. Show me where I did this in this thread? Show me where anyone did? I can show you where the wizard being cited keeps changing to suit the circumstance. Would it be helpful if I showed that? IMO. Tasha's Laughter is a decent fill in spell for when you don't have enough 3rd+ level spells for an adventuring day. Though, under most circumstances it's a fairly low impact spell (disabling a single enemy on average for 1.5 rounds or less when used and it doesn't even work on everything). It's still a good pick up till about tier 3 as spell slots stay fairly limited till that point and it's better than most other level 1 wizard spell alternatives as long as you aren't going to be using your concentration for other things. In terms of effectiveness I'm not particularly impressed with Tasha's Mind Whip. It's only saving grace is that it's not concentration which gives it a decent niche in tier 3 and 4. Sure it can stop a melee brute in his tracks for a round (assuming your melee allies fall in the right initiative order such that they can move away from that enemy and actually choose to do so. But there's much better level 2 spells for action denial. Web comes first to mind. Restraining multiple melee enemies for potentially multiple rounds is a much better spell use unless you need concentration for something else. Web also helps on ranged enemies as well whereas Tasha's Mind Blank will have little effect. [/QUOTE]
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