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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8391428" data-attributes="member: 7030563"><p>Those are all legit arguements except for the hit dice.</p><p></p><p>The d12 hit dice is worth 3 hps per level. In an adventuring day a Barbarian who is in reach of the enemy every turn is going to burn more than 3hps per level over the course of a day compared to a high AC character. I think a well armored fighter is better in this regard, especially considering second wind. One point though, once you make it to tier 2, false life upcast out of combat more than makes up for this difference and is generally going to be more available than second wind. Tier 1 false life is not very good because both the hps and spell slots are so limited, but tier 2 and especially tier 3 it is a boatload of temp hps available and is probably the best spell pairing with contingency once you hit 11th level.</p><p></p><p>Agree completely on situations. Certainly some encounters play to weaknesses. For example three Banshees are going to wreak havoc on a bladesinger because it is a con save against its most powerful action, there are no reactions you can use against it and bladesong does nothing for you. (I chose Banshee because I actually had a 7th level bladesinger go down to 0 against banshees in a game this afternoon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />). While other casters might have a silence spell to help out, it is unlikely a bladesinger has silence prepared since level 2 is gobbled up by defense spells and maybe shadowblade.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8391428, member: 7030563"] Those are all legit arguements except for the hit dice. The d12 hit dice is worth 3 hps per level. In an adventuring day a Barbarian who is in reach of the enemy every turn is going to burn more than 3hps per level over the course of a day compared to a high AC character. I think a well armored fighter is better in this regard, especially considering second wind. One point though, once you make it to tier 2, false life upcast out of combat more than makes up for this difference and is generally going to be more available than second wind. Tier 1 false life is not very good because both the hps and spell slots are so limited, but tier 2 and especially tier 3 it is a boatload of temp hps available and is probably the best spell pairing with contingency once you hit 11th level. Agree completely on situations. Certainly some encounters play to weaknesses. For example three Banshees are going to wreak havoc on a bladesinger because it is a con save against its most powerful action, there are no reactions you can use against it and bladesong does nothing for you. (I chose Banshee because I actually had a 7th level bladesinger go down to 0 against banshees in a game this afternoon :eek:). While other casters might have a silence spell to help out, it is unlikely a bladesinger has silence prepared since level 2 is gobbled up by defense spells and maybe shadowblade. [/QUOTE]
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