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Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8392205" data-attributes="member: 7030563"><p>After 5th level I very rarely run out of slots to cast shield in an adventuring day. You are right though, if you are throwing fireballs and magic missiles every battle you will run out. While she can do that, it is not her role, let another caster use their slots to throw those things every fight.</p><p></p><p>IME Shadowblade and Haste should rarely be cast by a single-class bladesinger. Usually they are in the spellbook but not often used, and at higher levels Shadowblade is not usually prepared. Haste, when used, is usually cast on someone else. Not saying you can't play a bladesinger like that but for a single class bladesinger it is not the most effective way based on what we have seen at my table. For a multi-class bladesinger/AT or bladesinger/EK or even a bladesinger/Ranger shadowblade it is a different story. For those SB is awesome, but they are more strikers and in the case of the AT, typically kiting.</p><p></p><p>Blur and Protection from evil and good are both the most common spells cast as an action and the most common concentrations. If you are out of lower level slots an upcast of one of these is generally better than haste if you are casting it on yourself. PEG in particular is fabulous if you are fighting an undead/fey/fiend. This is one of the best defensive spells in the game giving not only disadvantage but also making you immune to charm and frightened and lasting for up to 10 minutes.</p><p></p><p>Hypnotic pattern is not usually prepared at my table by me or other bladesingers. Fear is the go-to control offensive spell at 3rd level and on a bladesinger is much better than HyPat. It is better because enemies can't shake each other out of it and they can take damage and still be under the effect. They do get a save if they move out of sight, but since they are dashing, that is several lost turns between moving away, making their save and then moving back (assuming they can move away). For most wizards fear is more difficult to cast because it is a cone, but this is not a problem for a bladesinger. Fear is used Fireball is sometimes used (if we have it in the book) when enemies are positioned to make it effective. Neither of these are cast as much as the other spells above though.</p><p></p><p>By the time you have the bladesinger subclass, sleep is already losing effectiveness and I don't think I have ever had color spray in the book. Absorb Elements is necessary to have prepared but it is not cast a whole lot, so it is not really a huge cost to cast. Every Shield is one less PEG and on a really long and bad day it can even be one less fireball, but on the other hand, even on those days you will usually still be laying down to rest with full or near full hit points.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8392205, member: 7030563"] After 5th level I very rarely run out of slots to cast shield in an adventuring day. You are right though, if you are throwing fireballs and magic missiles every battle you will run out. While she can do that, it is not her role, let another caster use their slots to throw those things every fight. IME Shadowblade and Haste should rarely be cast by a single-class bladesinger. Usually they are in the spellbook but not often used, and at higher levels Shadowblade is not usually prepared. Haste, when used, is usually cast on someone else. Not saying you can't play a bladesinger like that but for a single class bladesinger it is not the most effective way based on what we have seen at my table. For a multi-class bladesinger/AT or bladesinger/EK or even a bladesinger/Ranger shadowblade it is a different story. For those SB is awesome, but they are more strikers and in the case of the AT, typically kiting. Blur and Protection from evil and good are both the most common spells cast as an action and the most common concentrations. If you are out of lower level slots an upcast of one of these is generally better than haste if you are casting it on yourself. PEG in particular is fabulous if you are fighting an undead/fey/fiend. This is one of the best defensive spells in the game giving not only disadvantage but also making you immune to charm and frightened and lasting for up to 10 minutes. Hypnotic pattern is not usually prepared at my table by me or other bladesingers. Fear is the go-to control offensive spell at 3rd level and on a bladesinger is much better than HyPat. It is better because enemies can't shake each other out of it and they can take damage and still be under the effect. They do get a save if they move out of sight, but since they are dashing, that is several lost turns between moving away, making their save and then moving back (assuming they can move away). For most wizards fear is more difficult to cast because it is a cone, but this is not a problem for a bladesinger. Fear is used Fireball is sometimes used (if we have it in the book) when enemies are positioned to make it effective. Neither of these are cast as much as the other spells above though. By the time you have the bladesinger subclass, sleep is already losing effectiveness and I don't think I have ever had color spray in the book. Absorb Elements is necessary to have prepared but it is not cast a whole lot, so it is not really a huge cost to cast. Every Shield is one less PEG and on a really long and bad day it can even be one less fireball, but on the other hand, even on those days you will usually still be laying down to rest with full or near full hit points. [/QUOTE]
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