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Does the Artificer Suck?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8394924" data-attributes="member: 7023887"><p>I mean, to add onto what you said, you can still be damaged even if you have a ridiculously high AC. Saving Throws against damage (especially ones that still damage on a successful save, like Breath Weapons or Fireballs) are a great way to go around AC if it's really messing up your game (don't do it too often, let the player that worked to get the great AC reap the benefits of the great AC, but do make sure that they're still being challenged). There's also fall damage, environmental hazards (like lava/molten metal, acid, etc), and plenty of other ways to damage (or otherwise challenge) PCs that have super-high ACs. </p><p></p><p>And that's hardly the only combo in the game that can get a really high AC. A Warforged Fighter could get around the same AC with the Defense fighting style (20 from Plate Armor, 22 from a Shield, 27 with the Shield spell). Bladesingers could get even higher with enough DEX and INT (especially when stacked with Haste).</p><p></p><p>And those are all very-specific race-class-subclass combos. Sure, they have the capability of getting really high AC if they want to go all-in on it. Does that make the whole class OP? Of course not.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8394924, member: 7023887"] I mean, to add onto what you said, you can still be damaged even if you have a ridiculously high AC. Saving Throws against damage (especially ones that still damage on a successful save, like Breath Weapons or Fireballs) are a great way to go around AC if it's really messing up your game (don't do it too often, let the player that worked to get the great AC reap the benefits of the great AC, but do make sure that they're still being challenged). There's also fall damage, environmental hazards (like lava/molten metal, acid, etc), and plenty of other ways to damage (or otherwise challenge) PCs that have super-high ACs. And that's hardly the only combo in the game that can get a really high AC. A Warforged Fighter could get around the same AC with the Defense fighting style (20 from Plate Armor, 22 from a Shield, 27 with the Shield spell). Bladesingers could get even higher with enough DEX and INT (especially when stacked with Haste). And those are all very-specific race-class-subclass combos. Sure, they have the capability of getting really high AC if they want to go all-in on it. Does that make the whole class OP? Of course not. [/QUOTE]
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