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Does the Artificer Suck?
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<blockquote data-quote="ECMO3" data-source="post: 8395996" data-attributes="member: 7030563"><p>It is 26 or 27 vs more than half the attacks leveled at them. So you are right not all the time.</p><p></p><p>Taking 5 rounds to finish an enemy while taking no damage and using one 3x a day ability and two first level spells (say PEG and shield) is more efficient than killing the enemy in three rounds while using a third level spell a first level spell while also taking 5 damage.</p><p></p><p></p><p>They could and mirror image is a spell we have at our table. Usually we use it with shadow blade or haste. It is especially useful with shadowblade when the character has no magic weapons and you come across something you need to hit with magic (although cantrips are an option too). In terms of effectiveness though blur alone is usually better than MI+haste and is a lot cheaper because you have to refresh MI regularly and when you do it costs you and attack and a cantrip on that turn, not to mention 2 turns getting them in place. </p><p></p><p>For example:</p><p></p><p>1. if you fight for 6 turns with MI and haste and the enemy drops one image every turn you will end up attacking 8 times (5x haste action 3 by attack action) and casting 3 cantrips (part of attack action) and using 2 2nd and one 3rd level slot plus any shields.</p><p></p><p>2. If you went instead with blur on turn 1 instead of MI; in 6 turns you will make 5 attacks and 5 cantrips and use only a 2nd level slot</p><p></p><p>Since Cantrips do more damage, player 2 (blur) does107.5 if all hit while player 1 (MI+haste) does 120.5. But player 2 has used an extra 2nd slot a 3rd level slot. So you are trading a 3rd and 2nd level slot for 13 damage and he probably used more shields and is more likely to have taken damage. He also has an 80 foot movement and other advantages too, so it is not all in damage, but I just wanted to point out this is typically not the best use of resources.</p><p></p><p>MI does work well with sentinel though as Sentinel gives you an AOO anytime the enemy targets something other than you within reach, so if he swings at an image you can make an AOO, although this costs your reaction and is not typically done vs a lot of enemies early in the initiative.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8395996, member: 7030563"] It is 26 or 27 vs more than half the attacks leveled at them. So you are right not all the time. Taking 5 rounds to finish an enemy while taking no damage and using one 3x a day ability and two first level spells (say PEG and shield) is more efficient than killing the enemy in three rounds while using a third level spell a first level spell while also taking 5 damage. They could and mirror image is a spell we have at our table. Usually we use it with shadow blade or haste. It is especially useful with shadowblade when the character has no magic weapons and you come across something you need to hit with magic (although cantrips are an option too). In terms of effectiveness though blur alone is usually better than MI+haste and is a lot cheaper because you have to refresh MI regularly and when you do it costs you and attack and a cantrip on that turn, not to mention 2 turns getting them in place. For example: 1. if you fight for 6 turns with MI and haste and the enemy drops one image every turn you will end up attacking 8 times (5x haste action 3 by attack action) and casting 3 cantrips (part of attack action) and using 2 2nd and one 3rd level slot plus any shields. 2. If you went instead with blur on turn 1 instead of MI; in 6 turns you will make 5 attacks and 5 cantrips and use only a 2nd level slot Since Cantrips do more damage, player 2 (blur) does107.5 if all hit while player 1 (MI+haste) does 120.5. But player 2 has used an extra 2nd slot a 3rd level slot. So you are trading a 3rd and 2nd level slot for 13 damage and he probably used more shields and is more likely to have taken damage. He also has an 80 foot movement and other advantages too, so it is not all in damage, but I just wanted to point out this is typically not the best use of resources. MI does work well with sentinel though as Sentinel gives you an AOO anytime the enemy targets something other than you within reach, so if he swings at an image you can make an AOO, although this costs your reaction and is not typically done vs a lot of enemies early in the initiative. [/QUOTE]
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