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Does the Artificer Suck?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8396026" data-attributes="member: 6704184"><p>No, it isn't. Especially for a character with a ton of HP. Better to drop the enemy faster, and leave the characters with a broader toolkit free and safe to do much wilder things than standing there trading blows.</p><p></p><p>Shadowblade is generally not that strong once you've got spells like haste available to you, outside of the fairly uncommon enemy with resistence to BPS damage. Haste or a summons, however, can dramatically increase you're offensive output, and summoned creatures also put more blocking spaces on the field and spread out incoming damage more. Blur is rarely in the top 3 choices of a concentration spell, much less the best option, for a wizard. </p><p></p><p>Again, you could just skip it or MI and just let an actual tank keep you safe. You've got crazy speed, grab Mobile and fight like you were designed to fight, which is a skirmisher that tags enemies and then forces them to either chase and get hurt, or sit and stew and let your allies womp them. </p><p></p><p><em>important note: Or, play however you want, because it's a game. I'm just talking about optimal play, here, which doesn't not include wizard tanks.</em></p><p></p><p>That just isn't ever going to be how it plays out, though. Instead, the guy with haste up drops or incapacitates multiple enemies in that time, while the guy with blur just isn't as much of a threat, and once the enemies see how hard to hit they are and that they're going full turtle-tank, they either bypass the attacks vs AC model, or focus on other targets. </p><p></p><p>And in case it wasn't clear, haste isn't at the top of the list, either. Flaming sphere and any conjure/summon XYZ spell are better uses of concentration in most fights. They aren't as fun for a lot of characters, but that's beside the point.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8396026, member: 6704184"] No, it isn't. Especially for a character with a ton of HP. Better to drop the enemy faster, and leave the characters with a broader toolkit free and safe to do much wilder things than standing there trading blows. Shadowblade is generally not that strong once you've got spells like haste available to you, outside of the fairly uncommon enemy with resistence to BPS damage. Haste or a summons, however, can dramatically increase you're offensive output, and summoned creatures also put more blocking spaces on the field and spread out incoming damage more. Blur is rarely in the top 3 choices of a concentration spell, much less the best option, for a wizard. Again, you could just skip it or MI and just let an actual tank keep you safe. You've got crazy speed, grab Mobile and fight like you were designed to fight, which is a skirmisher that tags enemies and then forces them to either chase and get hurt, or sit and stew and let your allies womp them. [I]important note: Or, play however you want, because it's a game. I'm just talking about optimal play, here, which doesn't not include wizard tanks.[/I] That just isn't ever going to be how it plays out, though. Instead, the guy with haste up drops or incapacitates multiple enemies in that time, while the guy with blur just isn't as much of a threat, and once the enemies see how hard to hit they are and that they're going full turtle-tank, they either bypass the attacks vs AC model, or focus on other targets. And in case it wasn't clear, haste isn't at the top of the list, either. Flaming sphere and any conjure/summon XYZ spell are better uses of concentration in most fights. They aren't as fun for a lot of characters, but that's beside the point. [/QUOTE]
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