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Does the Artificer Suck?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8396509" data-attributes="member: 6704184"><p>Most classes/builds have very effective stuff at high level. That isn't unique to the BS by any means. The Barbarian is next to unkillable. The monk can just decide to end conditions on themself and can't be poisoned or take poison damage and has proficiency in all saves. Rogues...well, I always MC high level rogues TBH. The subclass capstones are great, but I just don't care about most of the features between 11 and 20, so any levels past 12 are just for more SA damage. </p><p></p><p>But it's also not like it's have to throw multiple AoEs at the front line per round. Or an AoE with a con save and a Heat Metal, and a series of high AC attacks preceded by dispel magic. Etc. The Bladesinger only has one reaction, and can only have so many buffs ready. Eventually, it becomes about HP, unless the DM is going easy.</p><p></p><p>It isn't.</p><p></p><p>Resistance+HP+decent AC is far more effective than resistance + low HP + "broken" AC. </p><p></p><p>The fighter is the only tank class that falls behind defensively, actually. Indomitable should just be a PC version of legendary resistence, and Fighters should get half-proficiency on all saves that they aren't proficient in. Extra feats can help, but only so much. It's not like there is an abjuration focused version of Feytouched and Shadowtouched. But Barbarians and Paladins can wreck face all day right in the dragon's face. Especially if the wizard is being the guard against magic like they're designed to be, and countering spells that would turn the barbarian against the team.</p><p></p><p>You've misread that entirely. What is going on there is that monsters are assumed to be getting focus-fired by a team of very effective PCs, and thus have the HP to last a couple rounds of that, and also tend to have lower AC and saves than PCs.</p><p></p><p>Like...you get that "low AC is bad and will get you killed" does not mean that AC is more important than HP, right? It just means that the game will punish you if you don't wear armor or otherwise get your AC to 15+ pretty early and upgrade it from there at some point. I've had low HP high AC "tanks" in my games (games I ran and those I played in) and moderate AC high HP tanks, and high AC moderate HP with self healing, and other combos, and the high AC low HP tanks are by far the least effective.</p><p></p><p>That is enough HP and defense to survive being a skirmisher, sure.</p><p></p><p>Except that fighter has a bonus action heal, good AC and very good HP, so they actually don't care that much that they took, say, twice as much damage as the damage that took the BS completely out of the front line.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8396509, member: 6704184"] Most classes/builds have very effective stuff at high level. That isn't unique to the BS by any means. The Barbarian is next to unkillable. The monk can just decide to end conditions on themself and can't be poisoned or take poison damage and has proficiency in all saves. Rogues...well, I always MC high level rogues TBH. The subclass capstones are great, but I just don't care about most of the features between 11 and 20, so any levels past 12 are just for more SA damage. But it's also not like it's have to throw multiple AoEs at the front line per round. Or an AoE with a con save and a Heat Metal, and a series of high AC attacks preceded by dispel magic. Etc. The Bladesinger only has one reaction, and can only have so many buffs ready. Eventually, it becomes about HP, unless the DM is going easy. It isn't. Resistance+HP+decent AC is far more effective than resistance + low HP + "broken" AC. The fighter is the only tank class that falls behind defensively, actually. Indomitable should just be a PC version of legendary resistence, and Fighters should get half-proficiency on all saves that they aren't proficient in. Extra feats can help, but only so much. It's not like there is an abjuration focused version of Feytouched and Shadowtouched. But Barbarians and Paladins can wreck face all day right in the dragon's face. Especially if the wizard is being the guard against magic like they're designed to be, and countering spells that would turn the barbarian against the team. You've misread that entirely. What is going on there is that monsters are assumed to be getting focus-fired by a team of very effective PCs, and thus have the HP to last a couple rounds of that, and also tend to have lower AC and saves than PCs. Like...you get that "low AC is bad and will get you killed" does not mean that AC is more important than HP, right? It just means that the game will punish you if you don't wear armor or otherwise get your AC to 15+ pretty early and upgrade it from there at some point. I've had low HP high AC "tanks" in my games (games I ran and those I played in) and moderate AC high HP tanks, and high AC moderate HP with self healing, and other combos, and the high AC low HP tanks are by far the least effective. That is enough HP and defense to survive being a skirmisher, sure. Except that fighter has a bonus action heal, good AC and very good HP, so they actually don't care that much that they took, say, twice as much damage as the damage that took the BS completely out of the front line. [/QUOTE]
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