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Does the Artificer Suck?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8396760" data-attributes="member: 6704184"><p>Not necessarily. AC and hit bonus aren't the only factors that can change CR, and again, CR is next to useless anyway. There are CR 9 critters with +10 to hit, as well. Like, without any homebrew. But then you get stuff like the Winter Eladrin that is CR 10 but has a +4 to hit. That guy is simply vastly easier to beat than his CR suggests. I can bump his bonus to +8, and he's still not remotely a challenge without multiple allies. </p><p></p><p>Adult Brass Dragon has +11 to hit, at CR 13.</p><p></p><p> I rarely see a Bladesinger with 20 Dex at level 8, either. Generally they want their Int high as well, and decent Con because they are in melee and advantage on concentration only goes so far, so their dex doesn't get that high until at least 12, assuming there isn't a feat they really want in those first 3 ASI levels. </p><p></p><p></p><p></p><p>You don't have 30 THP on tap from false life, you have it once a day using your 6th level slot. 5th level False Life will be close, but those slots are still rather precious, so more likely you're casting it at 4th, maybe using contingency to have it as a backup for if you get hit (gotta be careful to not waste contigency with a trigger that is too likely to come up when you don't actually need the contingent spell). That is far from "on tap". </p><p></p><p>Song of Defense is really good. It also burns a spell slot, and low level slots are not especially helpful using it at high levels. I'd say at level 12, you'd have to burn a level 3 slot for it to be worth the reaction. You have 3 of those, and some of your best spells are 3rd level. </p><p></p><p>Every level above 2nd has a summon that is a better use of concentration than blur, by the way. </p><p></p><p>As for Sentinel + Mirror Image, that's your reaction, which you cannot now use defensively, and can't use if you've already used one of your many reaction abilities for defense. If you're the tank, you're getting attacked a lot. Sentinel is a good feat, don't get me wrong. But you also want that coveted 21+ AC by this level, so taking a feat at all isn't exactly a no brainer. Of course, as a skirmisher, you can deal with "only" AC 19 or 20 by this level, and a suite of good defensive abilities, and the mobility to stay away from attackers. And use your concentration to cast Dragon's Breath on your familiar or summon a fey or burn something bigger and summon something really scary with a 4+ slot. </p><p></p><p>I think there is a trick with summoned pixies that polymorph eachother into big beefy critters? Good stuff, in a fight against mobs that just hit for basic normal damage. Keep your back line much safer for longer than a single Bladesinger trying to tank could hope to do.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8396760, member: 6704184"] Not necessarily. AC and hit bonus aren't the only factors that can change CR, and again, CR is next to useless anyway. There are CR 9 critters with +10 to hit, as well. Like, without any homebrew. But then you get stuff like the Winter Eladrin that is CR 10 but has a +4 to hit. That guy is simply vastly easier to beat than his CR suggests. I can bump his bonus to +8, and he's still not remotely a challenge without multiple allies. Adult Brass Dragon has +11 to hit, at CR 13. I rarely see a Bladesinger with 20 Dex at level 8, either. Generally they want their Int high as well, and decent Con because they are in melee and advantage on concentration only goes so far, so their dex doesn't get that high until at least 12, assuming there isn't a feat they really want in those first 3 ASI levels. You don't have 30 THP on tap from false life, you have it once a day using your 6th level slot. 5th level False Life will be close, but those slots are still rather precious, so more likely you're casting it at 4th, maybe using contingency to have it as a backup for if you get hit (gotta be careful to not waste contigency with a trigger that is too likely to come up when you don't actually need the contingent spell). That is far from "on tap". Song of Defense is really good. It also burns a spell slot, and low level slots are not especially helpful using it at high levels. I'd say at level 12, you'd have to burn a level 3 slot for it to be worth the reaction. You have 3 of those, and some of your best spells are 3rd level. Every level above 2nd has a summon that is a better use of concentration than blur, by the way. As for Sentinel + Mirror Image, that's your reaction, which you cannot now use defensively, and can't use if you've already used one of your many reaction abilities for defense. If you're the tank, you're getting attacked a lot. Sentinel is a good feat, don't get me wrong. But you also want that coveted 21+ AC by this level, so taking a feat at all isn't exactly a no brainer. Of course, as a skirmisher, you can deal with "only" AC 19 or 20 by this level, and a suite of good defensive abilities, and the mobility to stay away from attackers. And use your concentration to cast Dragon's Breath on your familiar or summon a fey or burn something bigger and summon something really scary with a 4+ slot. I think there is a trick with summoned pixies that polymorph eachother into big beefy critters? Good stuff, in a fight against mobs that just hit for basic normal damage. Keep your back line much safer for longer than a single Bladesinger trying to tank could hope to do. [/QUOTE]
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