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Does the Artificer Suck?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8397361" data-attributes="member: 6704184"><p>No, it won’t. THP = HP. <img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /></p><p></p><p>Only if your DM is putting in effort to make it so, or not challenging the party with actually threatening enemies, like enemies that aren’t all at the lowest possible end of to-hit for thier CR. </p><p></p><p>There is just so much missing here. Your Bladesinger tank is successful because of your group’s playstyle, and adherence to rather weak encounter design. I don’t mean that as in “your skills are weak”, but as in “the encounters are weak”. CR 13 with +8 to hit? Really!? No wonder you overvalue the +3 to +5 to AC compared to Hide armor from Bladesong. </p><p> </p><p>You brush off threats that aren’t AC or elemental as if they just don’t matter, but in my games and the games I’ve watched and heard about and played in, those threats are often what threatens the group the most. I've rarely seen a TPK close call from enemies who mostly just attack against AC. </p><p> </p><p>Additionally, you’ve noted that you don’t think Bladesingers are that good at offense. So, why on earth are enemies not just walking past or around the BS to hit targets that are actually wrecking them and their friends? </p><p> </p><p>You’ve talked about playstyle stuff as if it’s numerically objective a lot, like with the familiar. Most DMs IME don’t waste enemies attacks on the familiar unless the familiar has been boosted in some way. An owl with dragon’s breath will last several rounds IME, dealing significant damage in a fight against a large number of enemies. In other fights, I’m not bothering to spend action economy on a thing that gives one PC advantage on one attack per round. I’ll just smack the PC.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8397361, member: 6704184"] No, it won’t. THP = HP. 🤷♂️ Only if your DM is putting in effort to make it so, or not challenging the party with actually threatening enemies, like enemies that aren’t all at the lowest possible end of to-hit for thier CR. There is just so much missing here. Your Bladesinger tank is successful because of your group’s playstyle, and adherence to rather weak encounter design. I don’t mean that as in “your skills are weak”, but as in “the encounters are weak”. CR 13 with +8 to hit? Really!? No wonder you overvalue the +3 to +5 to AC compared to Hide armor from Bladesong. You brush off threats that aren’t AC or elemental as if they just don’t matter, but in my games and the games I’ve watched and heard about and played in, those threats are often what threatens the group the most. I've rarely seen a TPK close call from enemies who mostly just attack against AC. Additionally, you’ve noted that you don’t think Bladesingers are that good at offense. So, why on earth are enemies not just walking past or around the BS to hit targets that are actually wrecking them and their friends? You’ve talked about playstyle stuff as if it’s numerically objective a lot, like with the familiar. Most DMs IME don’t waste enemies attacks on the familiar unless the familiar has been boosted in some way. An owl with dragon’s breath will last several rounds IME, dealing significant damage in a fight against a large number of enemies. In other fights, I’m not bothering to spend action economy on a thing that gives one PC advantage on one attack per round. I’ll just smack the PC. [/QUOTE]
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