Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 8397384" data-attributes="member: 7030563"><p>I don't understand what you mean here. THP and HP both spend the same. A 10th-level bladesinger with 62hps and 26Thps can take more damage than the 10th level fighter with 84hps.</p><p></p><p></p><p></p><p>Math is involved here. Even if you assume AC is equal, hits by an enemy that will do the same damage to a character with less total hps will kill that character faster.</p><p></p><p>If you crit a 10th level fighter with 84 hps for 90 damage that fighter goes down, if you crit the same bladesinger standing next to her who has 62hp and 26THPs and she reduces that damage by 20 with a 4th level slot she does not go down. At this point she still has 16hps left and is still standing even with a crit that would have taken the fighter to 0 outright. If someone comes in and casts mass cure wounds for 20hps the fighter is back up with 20 and the bladesinger has 36.</p><p></p><p>Now that assumes you crit and assumes the chance of critting is the same. This is not actually true, it is generally going to be harder to crit the bladesinger and it is going to be harder to hit her too, meaning she has likely lost less before that hit, but for the moment we will ignore that.</p><p></p><p>If you use the same example and it is 91 damage ancient red dragon breath, again the fighter goes down unless he can cast absorb elements as an EK or make a near-impossible dex save. The bladesinger (who has a better chance to save even without indomitable) casts absorb elements, loses all her temp hit points and has 43hps left. Even if the fighter makes his save or casts AE he is still at a lower hp total.</p><p></p><p>If it is a green dragon breathes on them for 77, the fighter has 7 left, the bladesinger has 11. The bladesinger doesn't even need to use a spell slot to stay up (although she can and will have even more hps if she does).</p><p></p><p>Now you can say she used her reaction on the first two and there are more attacks coming and they are going to overwhlem her. Sure that is viable, but regardless of how you slice it she has more hit points and is generally going to be better able to take other future attacks this round than the fighter standing next to her. If he gets to cast 2nd wind he can even it up, assuming he has not done that yet since his last long rest ...... and assuming he is conscious when his turn comes around.</p><p></p><p></p><p></p><p>I am currently playing in 9 different games (2 as DM, 7 as player) to include 5 games on roll 20 being played with people throughout the world.</p><p></p><p>According to the DMG p274, +8 is the normal attack value for CR13. There are presumably CR13 with both higher and lower attack bonuses, but that is the nominal value for CR13 RAW and that is what I was quoting when I said that.</p><p></p><p>Regardless of what the attack bonus is though, it will always be more difficult to hit a higher AC and more difficult still with disadvantage, and will be 1/20th as likely to crit with disadvantage. No matter how high the attack bonus is those things are always true for an enemy that makes attacks and has a crit range of 20.</p><p></p><p></p><p>I understand that, see the green dragon example above.</p><p></p><p>But also to be clear, after 10th level the bladesinger can reduce ANY damage as long as she is in bladesong and with false life she can start the fight with as many hit points as a D10 martial, she is ahead at the start of the fight, gets hit less, and loses less hps when she is damaged. It is math.</p><p></p><p>You say I am brushing off threats that are not AC or elemental. Threats that cause damage can be reduced through SOD, even if they are not attacks and not elemental. Certainly that is not efficient and not optimal, but most other characters, to include most raging barbarians, can't reduce most of those non-attack/non-elemental damage types at all. Threats that are not attacks but cause debilitating conditions most often require a Wisdom or Dex save. She is proficient in wisdom saves and has a decent dex save. Both of these saves are better than most other tank builds. So while non-attacks and non-elemental damage can be challanging both for the party and for the bladesinger, the bladesinger is generally as well equipped to handle it as most other characters.</p><p></p><p></p><p>Many reasons, chokepoints and movement limit being the two most obvious and common. It is not like it does not happen though. Regardless of who is in the front tanking, intelligent enemies are going to try to get to squishier characters.</p><p></p><p></p><p>It is a familiar and has 1 hit point. It will be killed by any AOE at all and it has limited movement.</p><p></p><p></p><p>That is because most DMs do not play enemies smart. Most of the time it is generally advisable to take out your weakest foe first if you can. That is particularly true of a familiar flying around breathing dragon breath.</p><p></p><p>I do know that a lot of DMs don't do this intentionally, but that is because they do not play enemies smart. If you are not using the familiar that is one thing. If you are using him to breath fire every turn or help the Rogue so he gets advantage every turn it is stupid to let him stay on the battlefield when he can be easily removed in one attack. Sure there is an opportunity cost to this, but it is a heck of a lot less costly than letting the Rogue have advantage every turn or worse having multiple people taking breath weapon damage every turn.</p><p></p><p>Unless you are going to down the PC this turn, it is generally less advisable to attack a PC than an active familiar that you can easily take off the board this turn. This is especially true when you consider a familiar dropped to 0 can not be revived. If you whack the Rogue and manage to take him to 0, there is a significant chance he will be back in the fight on his turn, the familiar is gone for good if you hit him at all.</p><p></p><p> Now if the familiar is not doing anything that is a different story.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8397384, member: 7030563"] I don't understand what you mean here. THP and HP both spend the same. A 10th-level bladesinger with 62hps and 26Thps can take more damage than the 10th level fighter with 84hps. Math is involved here. Even if you assume AC is equal, hits by an enemy that will do the same damage to a character with less total hps will kill that character faster. If you crit a 10th level fighter with 84 hps for 90 damage that fighter goes down, if you crit the same bladesinger standing next to her who has 62hp and 26THPs and she reduces that damage by 20 with a 4th level slot she does not go down. At this point she still has 16hps left and is still standing even with a crit that would have taken the fighter to 0 outright. If someone comes in and casts mass cure wounds for 20hps the fighter is back up with 20 and the bladesinger has 36. Now that assumes you crit and assumes the chance of critting is the same. This is not actually true, it is generally going to be harder to crit the bladesinger and it is going to be harder to hit her too, meaning she has likely lost less before that hit, but for the moment we will ignore that. If you use the same example and it is 91 damage ancient red dragon breath, again the fighter goes down unless he can cast absorb elements as an EK or make a near-impossible dex save. The bladesinger (who has a better chance to save even without indomitable) casts absorb elements, loses all her temp hit points and has 43hps left. Even if the fighter makes his save or casts AE he is still at a lower hp total. If it is a green dragon breathes on them for 77, the fighter has 7 left, the bladesinger has 11. The bladesinger doesn't even need to use a spell slot to stay up (although she can and will have even more hps if she does). Now you can say she used her reaction on the first two and there are more attacks coming and they are going to overwhlem her. Sure that is viable, but regardless of how you slice it she has more hit points and is generally going to be better able to take other future attacks this round than the fighter standing next to her. If he gets to cast 2nd wind he can even it up, assuming he has not done that yet since his last long rest ...... and assuming he is conscious when his turn comes around. I am currently playing in 9 different games (2 as DM, 7 as player) to include 5 games on roll 20 being played with people throughout the world. According to the DMG p274, +8 is the normal attack value for CR13. There are presumably CR13 with both higher and lower attack bonuses, but that is the nominal value for CR13 RAW and that is what I was quoting when I said that. Regardless of what the attack bonus is though, it will always be more difficult to hit a higher AC and more difficult still with disadvantage, and will be 1/20th as likely to crit with disadvantage. No matter how high the attack bonus is those things are always true for an enemy that makes attacks and has a crit range of 20. I understand that, see the green dragon example above. But also to be clear, after 10th level the bladesinger can reduce ANY damage as long as she is in bladesong and with false life she can start the fight with as many hit points as a D10 martial, she is ahead at the start of the fight, gets hit less, and loses less hps when she is damaged. It is math. You say I am brushing off threats that are not AC or elemental. Threats that cause damage can be reduced through SOD, even if they are not attacks and not elemental. Certainly that is not efficient and not optimal, but most other characters, to include most raging barbarians, can't reduce most of those non-attack/non-elemental damage types at all. Threats that are not attacks but cause debilitating conditions most often require a Wisdom or Dex save. She is proficient in wisdom saves and has a decent dex save. Both of these saves are better than most other tank builds. So while non-attacks and non-elemental damage can be challanging both for the party and for the bladesinger, the bladesinger is generally as well equipped to handle it as most other characters. Many reasons, chokepoints and movement limit being the two most obvious and common. It is not like it does not happen though. Regardless of who is in the front tanking, intelligent enemies are going to try to get to squishier characters. It is a familiar and has 1 hit point. It will be killed by any AOE at all and it has limited movement. That is because most DMs do not play enemies smart. Most of the time it is generally advisable to take out your weakest foe first if you can. That is particularly true of a familiar flying around breathing dragon breath. I do know that a lot of DMs don't do this intentionally, but that is because they do not play enemies smart. If you are not using the familiar that is one thing. If you are using him to breath fire every turn or help the Rogue so he gets advantage every turn it is stupid to let him stay on the battlefield when he can be easily removed in one attack. Sure there is an opportunity cost to this, but it is a heck of a lot less costly than letting the Rogue have advantage every turn or worse having multiple people taking breath weapon damage every turn. Unless you are going to down the PC this turn, it is generally less advisable to attack a PC than an active familiar that you can easily take off the board this turn. This is especially true when you consider a familiar dropped to 0 can not be revived. If you whack the Rogue and manage to take him to 0, there is a significant chance he will be back in the fight on his turn, the familiar is gone for good if you hit him at all. Now if the familiar is not doing anything that is a different story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
Top