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General Tabletop Discussion
*Dungeons & Dragons
Does the Artificer Suck?
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<blockquote data-quote="Stoutstien" data-source="post: 8397700" data-attributes="member: 7020569"><p>Infusions are a class feature so that kinda is the point of the statement of keeping the comparison fair.</p><p></p><p>Flight is extremely important for a tank because you have full control of positioning, can bypass area denial effects, and double down on control/damage. It's one of the biggest flaws of barbarians they struggle to keep pressure because they can only threaten what they can reach. You want a tank? Have an artificer yank target back into the cloud of daggers from above dropping them prone, adding fall damage, and procing the AoE. Could even ready an action for this.</p><p></p><p></p><p>Cloak of protection is +1 AC and +1 to all saves. If your not using the push back of the shield that choice is even worse than it was originally.</p><p></p><p>EHP do exist. You can calculate them and talk about them in a context anyone can see. 20 AC and 100 HP is more EHP than 10 AC and 100HP. Cloak of protection is better for staying power than doubling your HD rolls.</p><p></p><p>Artificers address challenges differently than most classes so they need to keep some flexibility on hand. You are a swiss army knife not a Hammer.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8397700, member: 7020569"] Infusions are a class feature so that kinda is the point of the statement of keeping the comparison fair. Flight is extremely important for a tank because you have full control of positioning, can bypass area denial effects, and double down on control/damage. It's one of the biggest flaws of barbarians they struggle to keep pressure because they can only threaten what they can reach. You want a tank? Have an artificer yank target back into the cloud of daggers from above dropping them prone, adding fall damage, and procing the AoE. Could even ready an action for this. Cloak of protection is +1 AC and +1 to all saves. If your not using the push back of the shield that choice is even worse than it was originally. EHP do exist. You can calculate them and talk about them in a context anyone can see. 20 AC and 100 HP is more EHP than 10 AC and 100HP. Cloak of protection is better for staying power than doubling your HD rolls. Artificers address challenges differently than most classes so they need to keep some flexibility on hand. You are a swiss army knife not a Hammer. [/QUOTE]
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Does the Artificer Suck?
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