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Does the caster know if a spell target makes their save?
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<blockquote data-quote="Zippee" data-source="post: 7284813" data-attributes="member: 6911596"><p>Well I am my DM most of the time. And yes I narrate but no I do not differentiate HP damage in those ways. The vast majority of HP damage is not physical damage and I find descriptions of cuts and wounds silly with creatures dying from a thousand cuts. The final handful of points or the blow that kills, that gets described as actual damage - the rest is just near misses and glancing blows, narrow dodges and what ifs, nothing physical to identify. I think of HP loss being your experience and luck being eroded. </p><p></p><p>Players already know if their character hits and the damage inflicted - they also know that the damage from a fireball will be full, half or none (and the actual values involved). As I said above the narration will include those who stand and laugh (immune) those who emerge undamaged (successful evasion), those who survived and those who didn't. In 6 seconds I think that is plenty of information to process.</p><p></p><p></p><p></p><p>Fair enough but to me the description is between those that survived and those that didn't - the survivors are all charred and smoking [caveat for immune. etc.]. To me a saving throw result is part of the mechanics not part of the story. </p><p></p><p>It's not about direction, facing, or attention - I'd assume that usually everyone is paying attention in combat. Its that the actions you would see for most creatures would be pretty much the same in the majority of cases and the outcome of importance is still active or dead not 60 v 30 damage which is mechanics again.</p></blockquote><p></p>
[QUOTE="Zippee, post: 7284813, member: 6911596"] Well I am my DM most of the time. And yes I narrate but no I do not differentiate HP damage in those ways. The vast majority of HP damage is not physical damage and I find descriptions of cuts and wounds silly with creatures dying from a thousand cuts. The final handful of points or the blow that kills, that gets described as actual damage - the rest is just near misses and glancing blows, narrow dodges and what ifs, nothing physical to identify. I think of HP loss being your experience and luck being eroded. Players already know if their character hits and the damage inflicted - they also know that the damage from a fireball will be full, half or none (and the actual values involved). As I said above the narration will include those who stand and laugh (immune) those who emerge undamaged (successful evasion), those who survived and those who didn't. In 6 seconds I think that is plenty of information to process. Fair enough but to me the description is between those that survived and those that didn't - the survivors are all charred and smoking [caveat for immune. etc.]. To me a saving throw result is part of the mechanics not part of the story. It's not about direction, facing, or attention - I'd assume that usually everyone is paying attention in combat. Its that the actions you would see for most creatures would be pretty much the same in the majority of cases and the outcome of importance is still active or dead not 60 v 30 damage which is mechanics again. [/QUOTE]
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Does the caster know if a spell target makes their save?
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