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Does the caster know if a spell target makes their save?
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<blockquote data-quote="Kurotowa" data-source="post: 7285800" data-attributes="member: 27957"><p>And now we're looping back to the age old debate, "HP: Meat Points or Luck Points?"</p><p></p><p>Now, my personal preference is more towards Luck Points, but with a clear narrative signal that the lost HP is having a negative impact. "The ogre's club deflects off your armor, causing you to stagger back a few steps and bruising your ribs. Your breath is shorter and more painful now." "The necromancer barely steps back in time to avoid your arrow, which only clips his leg. He's off balance and limping slightly."</p><p></p><p>To steal some terminology from another field, the DM is the one who books the fight and it's on them to sell the effects of hits and weave the fight into a narrative. One hit knocks the orc off balance, the second knocks his helmet askew and sends a trickle of blood into his left eye, and the third takes advantage of that blind spot to slide a sword point between his ribs. Otherwise it's just "The orc takes 5 damage, the orc takes 12 damage, the orc takes 7 damage and dies."</p><p></p><p>Of course, that means the DM has to keep track of what they've previously narrated and put some effort into fight choreography. In most games I play the DM quickly falls back into Meat Points, which is easier and faster to narrative. It's a bit frustrating but I don't entirely blame them.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7285800, member: 27957"] And now we're looping back to the age old debate, "HP: Meat Points or Luck Points?" Now, my personal preference is more towards Luck Points, but with a clear narrative signal that the lost HP is having a negative impact. "The ogre's club deflects off your armor, causing you to stagger back a few steps and bruising your ribs. Your breath is shorter and more painful now." "The necromancer barely steps back in time to avoid your arrow, which only clips his leg. He's off balance and limping slightly." To steal some terminology from another field, the DM is the one who books the fight and it's on them to sell the effects of hits and weave the fight into a narrative. One hit knocks the orc off balance, the second knocks his helmet askew and sends a trickle of blood into his left eye, and the third takes advantage of that blind spot to slide a sword point between his ribs. Otherwise it's just "The orc takes 5 damage, the orc takes 12 damage, the orc takes 7 damage and dies." Of course, that means the DM has to keep track of what they've previously narrated and put some effort into fight choreography. In most games I play the DM quickly falls back into Meat Points, which is easier and faster to narrative. It's a bit frustrating but I don't entirely blame them. [/QUOTE]
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Does the caster know if a spell target makes their save?
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