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Does the caster know if a spell target makes their save?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7286200" data-attributes="member: 6775031"><p>I don't think this is necessarily the right place to have this discussion. Without worrying about the details of how you quantify luck, though, the question goes back to one of narration: If the PC shoots that necromancer with an arrow for 30 damage, do you narrate that <em>differently</em> than if they shoot the necromancer with an arrow for 15 damage? Or are both of them just equally glancing blows? Is the difference in damage <em>observable</em> within the game world?</p><p></p><p>I would wager that at most tables, and certainly within the design intent, the players <em>are</em> expected to be given the numbers whenever they give or take damage. And since this edition actually <em>does</em> include rules that condemn meta-gaming, that means their characters can probably <em>also</em> observe the difference. (You could argue that the players should be told the numbers, but should then ignore them when making decisions, but I don't think that's feasible or intended.)</p><p></p><p>If the difference between 15 damage and 30 damage is observable - if you would narrate them in different ways, such as to convey the difference in their severity to the players - then they can tell whether or not someone made their save against a fireball. And if they can tell when someone makes their save against fireball, then that sets some sort of precedent about whether or not saving against a spell is generally observable.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7286200, member: 6775031"] I don't think this is necessarily the right place to have this discussion. Without worrying about the details of how you quantify luck, though, the question goes back to one of narration: If the PC shoots that necromancer with an arrow for 30 damage, do you narrate that [I]differently[/I] than if they shoot the necromancer with an arrow for 15 damage? Or are both of them just equally glancing blows? Is the difference in damage [I]observable[/I] within the game world? I would wager that at most tables, and certainly within the design intent, the players [I]are[/I] expected to be given the numbers whenever they give or take damage. And since this edition actually [I]does[/I] include rules that condemn meta-gaming, that means their characters can probably [I]also[/I] observe the difference. (You could argue that the players should be told the numbers, but should then ignore them when making decisions, but I don't think that's feasible or intended.) If the difference between 15 damage and 30 damage is observable - if you would narrate them in different ways, such as to convey the difference in their severity to the players - then they can tell whether or not someone made their save against a fireball. And if they can tell when someone makes their save against fireball, then that sets some sort of precedent about whether or not saving against a spell is generally observable. [/QUOTE]
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Does the caster know if a spell target makes their save?
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