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Does the D&D brand depend on a RPG?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3476985" data-attributes="member: 4134"><p>I'm quite convinced that D&D depends a lot on the RPG:</p><p></p><p>I don't have any numbers to support my observations, but D&D Online wasn't that great a success. It certainly seems to be no competition for World of Warcraft. </p><p></p><p>Plus, Wizards just doesn't have the manpower to create an MMORPG of their own. Now that they have shown what license takers have to expect of them, I wish them good luck finding another company that makes a MMORPG for them (they have to be afraid of Wizards pulling the plug one day).</p><p></p><p></p><p>As for Miniatures: Again, I don't have numbers supporting this, but I think most of those minis are sold to roleplayers, with pure Skirmishers being the minority. So while many might actually spend more on minis than on rulebooks, they do so only because they can use them for their RPG. Take away the RPG, and you take away their reason to buy minis.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3476985, member: 4134"] I'm quite convinced that D&D depends a lot on the RPG: I don't have any numbers to support my observations, but D&D Online wasn't that great a success. It certainly seems to be no competition for World of Warcraft. Plus, Wizards just doesn't have the manpower to create an MMORPG of their own. Now that they have shown what license takers have to expect of them, I wish them good luck finding another company that makes a MMORPG for them (they have to be afraid of Wizards pulling the plug one day). As for Miniatures: Again, I don't have numbers supporting this, but I think most of those minis are sold to roleplayers, with pure Skirmishers being the minority. So while many might actually spend more on minis than on rulebooks, they do so only because they can use them for their RPG. Take away the RPG, and you take away their reason to buy minis. [/QUOTE]
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