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Does the D&D brand depend on a RPG?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3477978" data-attributes="member: 22882"><p>Considering that every (pay) MMORPG other than World of Warcraft has significantly fewer players than pen and paper D&D, that the Warcraft brand was probably stronger at the time of WoW's launch than D&D's is now (or has been since the year of 3e's release at the latest), that no other software company has managed to scratch the surface of Blizzard's design work, that Hasbro doesn't do much in the way of software development for its more lucrative lines, that Magic is a much bigger license with a more unusual setting to try to push into the online world, that D&D hasn't had a hit electonic game since Baldur's Gate 2, and that Hasbro has, to date, apparently made some pretty savvy business decisions...</p><p></p><p>... I think it's vastly more likely Hasbro would decide to put the D&D line on indefinite hiatus rather than attempt to make it into an MMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The cultural footprint of MMOs never ceases to amaze me. They are only marginally less of a niche hobby than tabletop roleplaying, and much more so than collectible card games - to say nothing of offline electronic games! Only because MMOs' business model happens to generate unusually high profits on poorly-selling games does any electronic game maker bother with them.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3477978, member: 22882"] Considering that every (pay) MMORPG other than World of Warcraft has significantly fewer players than pen and paper D&D, that the Warcraft brand was probably stronger at the time of WoW's launch than D&D's is now (or has been since the year of 3e's release at the latest), that no other software company has managed to scratch the surface of Blizzard's design work, that Hasbro doesn't do much in the way of software development for its more lucrative lines, that Magic is a much bigger license with a more unusual setting to try to push into the online world, that D&D hasn't had a hit electonic game since Baldur's Gate 2, and that Hasbro has, to date, apparently made some pretty savvy business decisions... ... I think it's vastly more likely Hasbro would decide to put the D&D line on indefinite hiatus rather than attempt to make it into an MMO. ;) The cultural footprint of MMOs never ceases to amaze me. They are only marginally less of a niche hobby than tabletop roleplaying, and much more so than collectible card games - to say nothing of offline electronic games! Only because MMOs' business model happens to generate unusually high profits on poorly-selling games does any electronic game maker bother with them. [/QUOTE]
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