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General Tabletop Discussion
*TTRPGs General
Does the Death Curve Beat the Death Spiral?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9764221" data-attributes="member: 32075"><p>What I want to see are combat systems that make it easy for the whole party to retreat and that provide a clear signal when it's time to do so. </p><p></p><p>The usual PC ethos includes "no one gets left behind," which is a fine thing except for the way the usual combat rules combine with it to produce a "Victory or death! Every combat is a Last Stand." setup. </p><p></p><p>Even with scummy NPCs and monsters willing to leave their dead and wounded behind, GMs often need a reminder to have survivors retreat. To expect PCs to leave their dead and wounded behind produces a game that's more grimdark than I care to either run or play in. With the usual combat systems out there, this turns nearly all combat encounters into Last Stands, either for the NPCs/monsters or for the player characters.</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9764221, member: 32075"] What I want to see are combat systems that make it easy for the whole party to retreat and that provide a clear signal when it's time to do so. The usual PC ethos includes "no one gets left behind," which is a fine thing except for the way the usual combat rules combine with it to produce a "Victory or death! Every combat is a Last Stand." setup. Even with scummy NPCs and monsters willing to leave their dead and wounded behind, GMs often need a reminder to have survivors retreat. To expect PCs to leave their dead and wounded behind produces a game that's more grimdark than I care to either run or play in. With the usual combat systems out there, this turns nearly all combat encounters into Last Stands, either for the NPCs/monsters or for the player characters. [/QUOTE]
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Does the Death Curve Beat the Death Spiral?
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