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*TTRPGs General
Does the Death Curve Beat the Death Spiral?
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<blockquote data-quote="Cergorach" data-source="post: 9764225" data-attributes="member: 725"><p>Something like Shadowrun had a death spiral mechanic, where you get more penalties as you get damaged (physically and mentally).</p><p></p><p>Something like D&D (5e 2024) might have hit points, but there are so many other factors that influence those hit points. Besides being to heal hit points (during combat), often such abilities have limited uses, as do the ability to do damage, either by ability or spell. So hit points is part of the economy, but the abilities, spells, items, etc. are also part of the whole resource economy that is D&D. When players lack the resources (all abilities and spells have been exhausted), the damage output goes down drastically, leaving opponents alive longer, giving them the ability to do more damage and kill the PCs. Then we have the system where there's a large discrepancy between getting hit and not getting hit, not getting hit means no loss of hit points. When a group of players take the right combination of feats/abilities they can avoid getting hit quite a bit, killing opponents far above what D&D normally finds 'acceptable'. So with this resource economy D&D has, it's not as simple as just hit points alive or death, there obviously comes a point when resources are exhausted and this suddenly become a LOT more tricky.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9764225, member: 725"] Something like Shadowrun had a death spiral mechanic, where you get more penalties as you get damaged (physically and mentally). Something like D&D (5e 2024) might have hit points, but there are so many other factors that influence those hit points. Besides being to heal hit points (during combat), often such abilities have limited uses, as do the ability to do damage, either by ability or spell. So hit points is part of the economy, but the abilities, spells, items, etc. are also part of the whole resource economy that is D&D. When players lack the resources (all abilities and spells have been exhausted), the damage output goes down drastically, leaving opponents alive longer, giving them the ability to do more damage and kill the PCs. Then we have the system where there's a large discrepancy between getting hit and not getting hit, not getting hit means no loss of hit points. When a group of players take the right combination of feats/abilities they can avoid getting hit quite a bit, killing opponents far above what D&D normally finds 'acceptable'. So with this resource economy D&D has, it's not as simple as just hit points alive or death, there obviously comes a point when resources are exhausted and this suddenly become a LOT more tricky. [/QUOTE]
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Does the Death Curve Beat the Death Spiral?
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