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<blockquote data-quote="DarkLord Of DForce" data-source="post: 5013299" data-attributes="member: 85416"><p>Yep, that sounds like what we were up against. There was 2 other types too, but I can't remember exactly what they were called - sting rays or sting blades? Something like that. Our Paladin at one point was up against some necro class drow that he missed with a 29 also.</p><p></p><p>Regularly, well...it depends. I'm not sure if you saw one of the first threads I posted here (I'm pretty new/noob material), but we've got 2 regular DMs that rotate, and have had one guest DM that was a "zombie-master" (whole village of undead - approx. 25-30, that came out in waves when the church bell rang. He made a player roll a D6 two times, first roll was number of zombies in the wave, 2nd roll was what building they came out of - fun!). We've had -2- game changing events (IMHO). One, early in the game I had bought a lev2 item that let me read any language while wearing them (reading spectacles). I messed up the DMs plot line by being able to read an encrypted parchment that he had a whole plot fork based on. So the knee-jerk reaction was to ban us from buying anything from the Adenturers Vault, towns no longer had magical shops, and items gained from drops went to zilch. The 2nd was an encounter where our party, as a team, had a heckuva rolling run where all of us critted like mad and we wiped a group that the DM thought should have given us trouble. Result - much higher level groups against us.</p><p></p><p><shrugs> I guess that's just the way it goes. That was way back, we're level 10 now, after that fight (9 during it) and its been about -6- levels since we've seen the AV, or a magical shop anywhere. We have seen a *few* magic drops. We found a plus 3 morningstar. After the big zombie fight and follow up fights to that "fork", we actually got some wondrous items , but they were like magic rope, a crippled summoning bag that only lets weasels come out, some feybread biscuits, stuff like that.</p><p></p><p>I'm kinda worried about when we get to lev11/Paragon. I think out path choices are going to be limited because we'll not be able to acquire any equipment to augment or enhance what we might like to do. For example, as an Avenger, I def. want an increased crit range, but I can't choose daggermaster because I won't be able to get any daggers. I can't choose any path that doesn't offer an increased crit range, because I'll never get a jagged mod for any weapon. Stuff like that - I'm sure its the same for the other team members too.</p><p></p><p>Its still fun playing though - the gang I play with are a great bunch. We just think that the DMs need to lighten up a bit on the anti-magic bias and not over-react when things actually go the team's way every now and then. They are all good people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 5013299, member: 85416"] Yep, that sounds like what we were up against. There was 2 other types too, but I can't remember exactly what they were called - sting rays or sting blades? Something like that. Our Paladin at one point was up against some necro class drow that he missed with a 29 also. Regularly, well...it depends. I'm not sure if you saw one of the first threads I posted here (I'm pretty new/noob material), but we've got 2 regular DMs that rotate, and have had one guest DM that was a "zombie-master" (whole village of undead - approx. 25-30, that came out in waves when the church bell rang. He made a player roll a D6 two times, first roll was number of zombies in the wave, 2nd roll was what building they came out of - fun!). We've had -2- game changing events (IMHO). One, early in the game I had bought a lev2 item that let me read any language while wearing them (reading spectacles). I messed up the DMs plot line by being able to read an encrypted parchment that he had a whole plot fork based on. So the knee-jerk reaction was to ban us from buying anything from the Adenturers Vault, towns no longer had magical shops, and items gained from drops went to zilch. The 2nd was an encounter where our party, as a team, had a heckuva rolling run where all of us critted like mad and we wiped a group that the DM thought should have given us trouble. Result - much higher level groups against us. <shrugs> I guess that's just the way it goes. That was way back, we're level 10 now, after that fight (9 during it) and its been about -6- levels since we've seen the AV, or a magical shop anywhere. We have seen a *few* magic drops. We found a plus 3 morningstar. After the big zombie fight and follow up fights to that "fork", we actually got some wondrous items , but they were like magic rope, a crippled summoning bag that only lets weasels come out, some feybread biscuits, stuff like that. I'm kinda worried about when we get to lev11/Paragon. I think out path choices are going to be limited because we'll not be able to acquire any equipment to augment or enhance what we might like to do. For example, as an Avenger, I def. want an increased crit range, but I can't choose daggermaster because I won't be able to get any daggers. I can't choose any path that doesn't offer an increased crit range, because I'll never get a jagged mod for any weapon. Stuff like that - I'm sure its the same for the other team members too. Its still fun playing though - the gang I play with are a great bunch. We just think that the DMs need to lighten up a bit on the anti-magic bias and not over-react when things actually go the team's way every now and then. They are all good people. :) [/QUOTE]
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