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Does the DnD economy need to go through a period of deflation?
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<blockquote data-quote="Methuslah" data-source="post: 979989" data-attributes="member: 5219"><p>I think that the best piece of DMing advice I ever read was 'Keep 'em poor'. Games go so much better when the PCs are broke - but that needn't stop them getting hold of currency. There are so many good ways to get rid of any money they accumulate:</p><p></p><p>The money is useless - the currency they have acquired went out of date centuries ago (likely in a dungeon), and is only worth its base metal, if they find someone willing to melt it down for them.</p><p></p><p>Taxes, taxes, taxes! - If the local lord sees so much money coming into the area, he'll slap on the taxes until the PCs bleed. Charge them through the nose.</p><p></p><p>Inflation - People will charge whatever the money will bear - items usually don't have price tags in the Middle Ages. If the local greengrocer wants to charge 10 GP for an apple, odds are he'll be able to get away with it. ( I turned this concept into an article in Almanac One.)</p><p></p><p>Thieves Guild - Anyone with that much money is going to be a target for all sorts of robbery. Thieves from far and wide will descend on them.</p><p></p><p>Bank Robbery - The PCs can hardly carry out thousands of coins - they'll have to store them somewhere. Have the bank broken into!</p><p></p><p>The key is that a PC will earn a thousand times more in a single adventure than most peasants will see in a lifetime, if you have any sort of realistic economy. Either scale the earnings of adventures down, or load them down with enough unreasonable complications to make the money not worth their while.</p><p></p><p>Richard Tongue,</p><p>Transfinite Publications, </p><p><a href="http://www.transfinitepublications.com" target="_blank">http://www.transfinitepublications.com</a></p><p>**Almanac One is Out!**</p><p>**Buy it here: <a href="http://www.rpgnow.com/product_info.php?products_id=1856" target="_blank">http://www.rpgnow.com/product_info.php?products_id=1856</a> **</p></blockquote><p></p>
[QUOTE="Methuslah, post: 979989, member: 5219"] I think that the best piece of DMing advice I ever read was 'Keep 'em poor'. Games go so much better when the PCs are broke - but that needn't stop them getting hold of currency. There are so many good ways to get rid of any money they accumulate: The money is useless - the currency they have acquired went out of date centuries ago (likely in a dungeon), and is only worth its base metal, if they find someone willing to melt it down for them. Taxes, taxes, taxes! - If the local lord sees so much money coming into the area, he'll slap on the taxes until the PCs bleed. Charge them through the nose. Inflation - People will charge whatever the money will bear - items usually don't have price tags in the Middle Ages. If the local greengrocer wants to charge 10 GP for an apple, odds are he'll be able to get away with it. ( I turned this concept into an article in Almanac One.) Thieves Guild - Anyone with that much money is going to be a target for all sorts of robbery. Thieves from far and wide will descend on them. Bank Robbery - The PCs can hardly carry out thousands of coins - they'll have to store them somewhere. Have the bank broken into! The key is that a PC will earn a thousand times more in a single adventure than most peasants will see in a lifetime, if you have any sort of realistic economy. Either scale the earnings of adventures down, or load them down with enough unreasonable complications to make the money not worth their while. Richard Tongue, Transfinite Publications, [url]http://www.transfinitepublications.com[/url] **Almanac One is Out!** **Buy it here: [url]http://www.rpgnow.com/product_info.php?products_id=1856[/url] ** [/QUOTE]
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Does the DnD economy need to go through a period of deflation?
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