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Community
General Tabletop Discussion
*Dungeons & Dragons
Does the killer DM exist?
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<blockquote data-quote="Steampunkette" data-source="post: 8330683" data-attributes="member: 6796468"><p>So... The answer is a resounding Yes. And I'm even willing to play the Evil Killer DM when my players want that kind of experience.</p><p></p><p>Not to the point of "The death trap fires and you die, no save" or anything similar. But I have run adventures where combat is, at best, inadvisable. Where traps are deadly, and where NPCs are by and large Hostile by nature. Most of these have been one-shots that were designed from the start to be silly over the top ridiculous "How far can we push this kind of thing" games typically played in Hackmaster.</p><p></p><p>But I did one 3.5e "Evil Killer DM" game where the whole thing was Spies and Espionage type stuff with an entire party of Sneakypeeps. Not all Rogues, mind you, but everyone was Rogue-ish in nature. And the entire thing was designed to fulfill this "Heist Fantasy" the party had that was very "<em>Metal Gear Solid</em>" at the time. They wanted to be sneaky and to have a -need- for stealth in the story, so the enemies were powerful and they had to be clever and pull out a lot of old tropes to get past various guards, doors, traps, etc.</p><p></p><p>In the end they went all "<em>Rogue One</em>". They managed to assassinate the BBEG but basically didn't make it out alive, with each character slowly succumbing to the powerful guards bringing down the Kingslayers. One character got captured rather than killed and had a whole execution scene where she got to spout off a Revolutionary Creed to the audience before her hanging and it was pretty well received by the table.</p><p></p><p>But actual Killer DMs who do it all the time? Yeah. They're out there.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8330683, member: 6796468"] So... The answer is a resounding Yes. And I'm even willing to play the Evil Killer DM when my players want that kind of experience. Not to the point of "The death trap fires and you die, no save" or anything similar. But I have run adventures where combat is, at best, inadvisable. Where traps are deadly, and where NPCs are by and large Hostile by nature. Most of these have been one-shots that were designed from the start to be silly over the top ridiculous "How far can we push this kind of thing" games typically played in Hackmaster. But I did one 3.5e "Evil Killer DM" game where the whole thing was Spies and Espionage type stuff with an entire party of Sneakypeeps. Not all Rogues, mind you, but everyone was Rogue-ish in nature. And the entire thing was designed to fulfill this "Heist Fantasy" the party had that was very "[I]Metal Gear Solid[/I]" at the time. They wanted to be sneaky and to have a -need- for stealth in the story, so the enemies were powerful and they had to be clever and pull out a lot of old tropes to get past various guards, doors, traps, etc. In the end they went all "[I]Rogue One[/I]". They managed to assassinate the BBEG but basically didn't make it out alive, with each character slowly succumbing to the powerful guards bringing down the Kingslayers. One character got captured rather than killed and had a whole execution scene where she got to spout off a Revolutionary Creed to the audience before her hanging and it was pretty well received by the table. But actual Killer DMs who do it all the time? Yeah. They're out there. [/QUOTE]
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Does the killer DM exist?
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