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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Does the math need fixing in practice?...Forked Thread: Expertise justification?
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<blockquote data-quote="eriktheguy" data-source="post: 4825454" data-attributes="member: 83662"><p>I have seen some deep threads discussing this topic. When they don't break down into flame wars and uneducated opinions they can have some relevant info. From what I have read the following is mostly true [citation needed]:</p><p></p><p>1. Players have trouble hitting as they level up. A suggested fix is giving them +1 to hit at levels 5/15/25 respectively and banning the expertise feats in PHBII. These feats are seen by many as a 'feat tax', an attempt by Wizards to fix a mistake in their system by forcing each player to purchase a feat by making it better than most other feats.</p><p></p><p>2. Players defenses lag behind the monster's attacks, especially the players lowest defense. This gets to the point where monsters often hit the lowest defense on 2,3,or 4+. A suggested fix I support is giving the players +1 to F/R/W defense at levels 5/15/25. In addition, some have suggested allowing the player to add +1 to three ability scores instead of two at levels 4/8/14/18/24/28 because even with the first fix monsters often hit the lowest defense of a player on an obscenely low roll.</p><p></p><p>3. High level combat is too long. Fix this by lowering monsters' HP and EXP, or lowering their HP and increasing their damage. Some DMs have play-tested these ideas claim that they work well [citation needed]. Lowering the EXP value lets you add MORE monsters with LESS HP each. This works well in my opinion because it gives the controllers more work to do (I think they are a little weak in the current setup). More monsters means more damage, so combat is more dangerous and Leaders/Defenders also become more important.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4825454, member: 83662"] I have seen some deep threads discussing this topic. When they don't break down into flame wars and uneducated opinions they can have some relevant info. From what I have read the following is mostly true [citation needed]: 1. Players have trouble hitting as they level up. A suggested fix is giving them +1 to hit at levels 5/15/25 respectively and banning the expertise feats in PHBII. These feats are seen by many as a 'feat tax', an attempt by Wizards to fix a mistake in their system by forcing each player to purchase a feat by making it better than most other feats. 2. Players defenses lag behind the monster's attacks, especially the players lowest defense. This gets to the point where monsters often hit the lowest defense on 2,3,or 4+. A suggested fix I support is giving the players +1 to F/R/W defense at levels 5/15/25. In addition, some have suggested allowing the player to add +1 to three ability scores instead of two at levels 4/8/14/18/24/28 because even with the first fix monsters often hit the lowest defense of a player on an obscenely low roll. 3. High level combat is too long. Fix this by lowering monsters' HP and EXP, or lowering their HP and increasing their damage. Some DMs have play-tested these ideas claim that they work well [citation needed]. Lowering the EXP value lets you add MORE monsters with LESS HP each. This works well in my opinion because it gives the controllers more work to do (I think they are a little weak in the current setup). More monsters means more damage, so combat is more dangerous and Leaders/Defenders also become more important. [/QUOTE]
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Does the math need fixing in practice?...Forked Thread: Expertise justification?
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