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Does the Monk class stink?
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<blockquote data-quote="Bauglir" data-source="post: 834691" data-attributes="member: 6982"><p>The chance to hit IS part of the monk's problem. If the stunning fist doesn't hit, then it doesn't affect, and it's STILL used up. (And you've still just spent another combat round being ineffectual)</p><p></p><p>And as I've repeatedly been pointing out, I HAVEN'T been applying special abilities, just straight AC/Fort from stat blocks.</p><p></p><p>A ring of Magic Fang, as someone has pointed out is not a core item (Where core = PHB, DMG, MM). The addition of non-core abilities can have a massive bearing on how a class may fare. For example, how much more effective does Elemental Substitution make a sorcerer?</p><p></p><p>In any case, it wouldn't make a huge difference. The chance to stun an Achaierai increases from 12.25% to 14%. The average overall success rate will still be sitting at an estimated 15%, which is still woeful.</p><p></p><p>Also this relates to something I mentioned aaages ago. A 5th level monk needs to be scraping together all the AC boosting items he can get his hands on, just to stay alive. Will he really have the money to spare for a ring of magic fang (that ultimately won't make much difference?)</p><p></p><p>A rogue's sneak attack chance is his chance to hit, period. There's no saving throw vs sneak attack. There is armour of fortification, but this is expensive stuff (and most monsters won't have it). And when he's not sneak attacking, the rogue can be the trapfinder, the diplomat, the thief, or just about any role he puts his mind to. The monk, for all its abilities, is a very limited class..</p><p></p><p></p><p></p><p>I haven't had a chance to see the OA monk. From what I've heard the general 'power level' of OA is a bit higher than core D&D, so the OA monk might be better balanced with the other core classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I agree strongly with this. The DM should most definitely have a look at what people are playing, and try and weave opportunities for them to shine into the adventure, without making it TOO contrived of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Players should be supported without them KNOWING it's happening..</p><p></p><p>Unfortunately, the monk is so statistically weak that I can't think of too many non-contrived scenarios where he could shine. Something involving his mobility and speed perhaps?</p><p></p><p>But hey, throw a few ideas about. A good imagination will help lots in this area.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 834691, member: 6982"] The chance to hit IS part of the monk's problem. If the stunning fist doesn't hit, then it doesn't affect, and it's STILL used up. (And you've still just spent another combat round being ineffectual) And as I've repeatedly been pointing out, I HAVEN'T been applying special abilities, just straight AC/Fort from stat blocks. A ring of Magic Fang, as someone has pointed out is not a core item (Where core = PHB, DMG, MM). The addition of non-core abilities can have a massive bearing on how a class may fare. For example, how much more effective does Elemental Substitution make a sorcerer? In any case, it wouldn't make a huge difference. The chance to stun an Achaierai increases from 12.25% to 14%. The average overall success rate will still be sitting at an estimated 15%, which is still woeful. Also this relates to something I mentioned aaages ago. A 5th level monk needs to be scraping together all the AC boosting items he can get his hands on, just to stay alive. Will he really have the money to spare for a ring of magic fang (that ultimately won't make much difference?) A rogue's sneak attack chance is his chance to hit, period. There's no saving throw vs sneak attack. There is armour of fortification, but this is expensive stuff (and most monsters won't have it). And when he's not sneak attacking, the rogue can be the trapfinder, the diplomat, the thief, or just about any role he puts his mind to. The monk, for all its abilities, is a very limited class.. I haven't had a chance to see the OA monk. From what I've heard the general 'power level' of OA is a bit higher than core D&D, so the OA monk might be better balanced with the other core classes ;) I agree strongly with this. The DM should most definitely have a look at what people are playing, and try and weave opportunities for them to shine into the adventure, without making it TOO contrived of course :). Players should be supported without them KNOWING it's happening.. Unfortunately, the monk is so statistically weak that I can't think of too many non-contrived scenarios where he could shine. Something involving his mobility and speed perhaps? But hey, throw a few ideas about. A good imagination will help lots in this area. [/QUOTE]
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